2015-05-29 87 views
-1

我做了一個Hang子手遊戲並且它正在工作,但是我在整合遊戲圖形時遇到了麻煩。每次當你收到一封錯誤信息時,我都會試着添加一張圖片,有人能告訴我如何做到這一點嗎?我認爲它不工作的原因是因爲圖形所在的方法是無效的,但我不知道如何解決這個問題。需要幫助讓圖形在Hang子手遊戲上工作

import java.awt.BorderLayout; 
import java.awt.Color; 
import java.awt.Font; 
import java.awt.Graphics; 
import java.awt.Graphics2D; 
import java.awt.event.ActionEvent; 
import java.awt.event.ActionListener; 

import javax.swing.BorderFactory; 
import javax.swing.BoxLayout; 
import javax.swing.JFrame; 
import javax.swing.JLabel; 
import javax.swing.JPanel; 
import javax.swing.JTextField; 

public class Hangman extends JFrame { 
    private String[] wordList = {"computer", "sport", "denver", "university", "education", 
        "action", "competiion", "mysterious", "program", "complete"}; 
    private JTextField inputField; 
    private JLabel lettersUsed; 
    static String letter; 
    static int[] wordLength = new int[10]; 
    static int randomWord = (int) (Math.random() * 10); 
    private JLabel lines; 
    private int wrong = 0; 
    private int right = 0; 
    private Graphics2D g2d; 
    private JPanel center = new JPanel(); 

    public Hangman() { 
     setSize(500, 500); 
     setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 
     setTitle("Hangman Game"); 

     JPanel bottomRight = new JPanel(); 
     JPanel bottomLeft = new JPanel(); 
     JPanel top = new JPanel(); 
     JPanel bottom = new JPanel(); 
     JPanel panel = new JPanel(); 
     add(panel); 

     bottom.setLayout(new BoxLayout(bottom, BoxLayout.X_AXIS)); 
     panel.setLayout(new BorderLayout()); 
     panel.setOpaque(false); 
     top.setBorder(BorderFactory.createTitledBorder("")); 
     bottom.setBorder(BorderFactory.createTitledBorder("")); 

     inputField = new JTextField(1); 
     JLabel enterLetter = new JLabel("Enter a letter", JLabel.CENTER); 
     lettersUsed = new JLabel("Letters used: ", JLabel.CENTER); 
     lines = new JLabel("__ ", JLabel.CENTER); 

     top.add(enterLetter); 
     top.add(inputField); 
     bottomLeft.add(lettersUsed); 
     bottomRight.add(lines); 
     bottom.add(bottomLeft); 
     bottom.add(bottomRight); 
     panel.add(center, BorderLayout.CENTER); 
     panel.add(top, BorderLayout.NORTH); 
     panel.add(bottom, BorderLayout.SOUTH); 

     HangmanListener hl = new HangmanListener(); 
     inputField.addActionListener(hl); 

     String line = ""; 
     for (int i = 0; i < 10; i++) { 
      wordLength[i] = wordList[i].length(); 
     } 
     int j = 0; 
     while (j < wordLength[randomWord]) { 
      line += "__ "; 
      j++; 
     } 
     lines.setText(line); 
    } 

    private class HangmanListener implements ActionListener { 
     public void actionPerformed(ActionEvent e) { 
      JTextField inputField = (JTextField) e.getSource(); 
      letter = inputField.getText(); 
      inputField.setText(""); 
      lettersUsed.setText(lettersUsed.getText() + letter + " "); 
      char[] labelText = lines.getText().toCharArray(); 
      char enteredChar = letter.charAt(0); 

      if (!wordList[randomWord].contains(letter)) { 
       wrong++; 
       if (wrong == 1) { 
        System.out.println("1st mistake, 5 more tries"); 
       } 
       if (wrong == 2) { 
        System.out.println("2st mistake, 4 more tries"); 
       } 
       if (wrong == 3) { 
        System.out.println("3st mistake, 3 more tries"); 
       } 
       if (wrong == 4) { 
        System.out.println("4st mistake, 2 more tries"); 
       } 
       if (wrong == 5) { 
        System.out.println("5st mistake, 1 more tries"); 
       } 
       if (wrong == 6) { 
        System.out.println("You Lose"); 
        System.out.println("Your word was: " + wordList[randomWord]); 

       } 
       if (wrong > 6) { 
        System.out.println("You already lose!"); 
       } 
       return; 
      } 

      for (int i = 0; i < wordList[randomWord].length(); i++) { 
       if (wordList[randomWord].charAt(i) == enteredChar) { 
        labelText[3 * i] = ' '; 
        labelText[3 * i + 1] = enteredChar; 
        right++; 
       } 

       lines.setText(String.valueOf(labelText)); 
       if (labelText.length/3 == right) { 
        System.out.println("You Win"); 
       } 
      } 
     } 
    } 

    public void paint(Graphics g) { 
     super.paint(g); 
     g2d = (Graphics2D) g; 
     g2d.setColor(Color.BLACK); 
     g2d.drawLine(50, 450, 50, 100); 
     g2d.drawLine(50, 100, 300, 100); 
     g2d.drawLine(300, 100, 300, 150); 

     /* 
     * g.drawOval(275, 150, 50, 50); 
     * g.drawLine(300, 200, 300, 300); 
     * 
     * g.drawLine(300, 225, 250, 300); 
     * g.drawLine(300, 225, 350, 300); 
     * 
     * g.drawLine(300, 300, 250, 400); 
     * g.drawLine(300, 300, 350, 400); 
     * g.setFont(new Font("", Font.PLAIN, 20)); 
     * g.drawString("You Lose!", 250, 450); 
     */ 
     if (!wordList[randomWord].contains(letter)) { 
      if (wrong == 1) { 
       g2d.drawOval(275, 150, 50, 50); 
      } 
      if (wrong == 2) { 
       g2d.drawLine(300, 200, 300, 300); 
      } 
      if (wrong == 3) { 
       g2d.drawLine(300, 225, 250, 300); 
      } 
      if (wrong == 4) { 
       g2d.drawLine(300, 225, 350, 300); 
      } 
      if (wrong == 5) { 
       g2d.drawLine(300, 300, 250, 400); 
      } 
      if (wrong == 6) { 
       g2d.drawLine(300, 300, 350, 400); 
       g2d.setFont(new Font("", Font.PLAIN, 20)); 
       g2d.drawString("You Lose!", 250, 450); 
      } 
     } 
    } 
} 

回答

0

你在你的代碼的兩個問題:一是你有一個刷新的問題,加

Hangman.this.repaint(); 

在行117.返回語句現在的第二個問題,可見之前:在的情況下,例如第三個錯誤,你不得不畫一條線,而是橢圓形和兩條線。但我想你可以自己解決這個問題。 ;-)