8
我正在編寫一個程序,該程序在CP437中呈現位圖字體。檢查編碼中是否存在字符
與我希望能夠檢查char
是否可用在CP437的編碼轉換之前,這樣呈現文本的功能:
public static void DrawCharacter(this Graphics g, char c)
{
if (char_exist_in_encoding(Encoding.GetEncoding(437), c) {
byte[] src = Encoding.Unicode.GetBytes(c.ToString());
byte[] dest = Encoding.Convert(Encoding.Unicode, Encoding.GetEncoding(437), src);
DrawCharacter(g, dest[0]); // Call the void(this Graphics, byte) overload
}
}
沒有檢查,CP437之外的任何字符會導致在'?'
(63,0x3F)。我想完全隱藏任何無效字符。有沒有執行char_exist_in_encoding
以下比較愚蠢的做法?
private static bool char_exist_in_encoding(Encoding e, char c)
{
if (c == '?')
return true;
byte[] src = Encoding.Unicode.GetBytes(c.ToString());
byte[] dest = Encoding.Convert(Encoding.Unicode, e, src);
if (dest[0] == 0x3F)
return false;
return true;
}
也許不是很相關,但位圖創建這樣的:
Bitmap b = new Bitmap(256 * 8, 16);
Graphics g = Graphics.FromImage(b);
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
Font f = new Font("Whatever 8x16 bitmap font", 16, GraphicsUnit.Pixel);
for (byte i = 0; i < 255; i++)
{
byte[] arr = Encoding.Convert(Encoding.GetEncoding(437), Encoding.Unicode, new byte[] { i });
char c = Encoding.Unicode.GetChars(arr)[0];
g.DrawString(c.ToString(), f, Brushes.Black, i * 8 - 3, 0); // Don't know why it needs a 3px offset
}
b.Save(@"D:\chars.png");
請參閱「[堆棧溢出不允許標題中的標籤](http://meta.stackexchange.com/a/130208)」。 –
@JohnSaunders謝謝,請記住 –
也許你需要['EncoderFallback'](http://msdn.microsoft.com/en-us/library/system.text.encoding.encoderfallback.aspx)? – Vlad