那麼你試圖建立的是「機器人」或「機器人」,它基本上是以有序的方式向遊戲發送命令。基本上它會爲你效力,因爲你是afk。這對於強迫你玩礦石,商品或任何可以讓你在遊戲中獲得收益的遊戲非常有用。這真是無聊。我已經成功地完成了這個流行的遊戲,儘管我不能提及遊戲,因爲它打破了所有這些類型的遊戲針對「機器人」的用戶協議。所以要小心你正在做的事情,因爲它可能會打破許多MMPG的用戶協議。但是我在這裏成功地發佈了這個,因爲Mac有更少的機器人,沒有我能夠研究的,而我發現很多的PC。所以爲了平整比賽場地......這裏是代碼。我建議將它編譯爲命令行,然後在AppleScript中執行宏(邏輯將駐留在如何模擬遊戲點擊鼠標,移動和發送密鑰,基本上是您的AI)。運行類,它將獲得所有遊戲所擁有的psn「進程序列號」,基本上它運行的線程是什麼,你可以在Mac上找到名爲「活動監視器」的進程名稱,也可以是在AppleScript的容易。 一旦你的名字,這個類會找到並還給你的PSN。
#import <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#include <stdio.h>
@interface gamePSN : NSObject
{
ProcessSerialNumber gamePSN;
ProcessInfoRec gameProcessInfo;
pid_t gameUnixPID;
}
- (ProcessSerialNumber) gamePSN;
- (ProcessInfoRec) gameProcessInfo;
- (pid_t) gameUnixPID;
- (void) getPSN;
@end
@implementation gameSN
- (ProcessSerialNumber) gamePSN { return gamePSN; }
- (ProcessInfoRec) gameProcessInfo { return gameProcessInfo; }
- (pid_t) gameUnixPID; { return gameUnixPID; }
- (void) getPSN
{
auto OSErr osErr = noErr;
auto OSErr otherErr = noErr;
auto ProcessSerialNumber process;
auto ProcessInfoRec procInfo;
auto Str255 procName;
auto FSSpec appFSSpec;
auto char cstrProcName[34];
auto char one ='G'; // FIRST CHARCTER OF GAME PROCESS NAME THESE NEED TO BE CHANGED AS I PUT IN FAKES
auto char two ='A'; // SECOND CHARACTER OF GAME PROCESS NAME THESE NEED TO BE CHANGED AS I PUT IN FAKES
auto char three = 'M'; // THIRD CHARACTER OF GAME PROCESS NAME THESE NEED TO BE CHANGED AS I PUT IN FAKES
auto unsigned int size;
process.highLongOfPSN = kNoProcess;
process.lowLongOfPSN = kNoProcess;
procInfo.processInfoLength = sizeof(ProcessInfoRec);
procInfo.processName = procName;
procInfo.processAppSpec = &appFSSpec;
while (procNotFound != (osErr = GetNextProcess(&process))) {
if (noErr == (osErr = GetProcessInformation(&process, &procInfo))) {
size = (unsigned int) procName[0];
memcpy(cstrProcName, procName + 1, size);
cstrProcName[size] = '\0';
// NEEDS TO MATCH THE SIGNATURE OF THE GAME..FIRST THREE LETTERS
// IF YOU CANT FIND IT WITH THE ACTIVITY MONITOR UTILITY OF APPLE MAC OS
// THEN RUN THIS SAME CLASS WITH AN NSLOG AND IT WILL LIST ALL YOUR RUNNING PROCESSES.
if ( (((char *) &procInfo.processSignature)[0]==one) &&
(((char *) &procInfo.processSignature)[1]==two) &&
(((char *) &procInfo.processSignature)[2]==three) &&
(((char *) &procInfo.processSignature)[3]==two))
{
gamePSN = process;
otherErr = GetProcessInformation(&gamePSN, &gameProcessInfo);
otherErr = GetProcessPID(&process, &gameUnixPID);
}
}
}
}
一旦你有了這個進程號,很容易發的重要事件,以及鼠標連TS。這裏是鼠標事件點擊發送。
// mouseClicks.h
// ClickDep
// Created by AnonymousPlayer on 9/9/11.
#import <Foundation/Foundation.h>
@interface mouseClicks : NSObject
- (void) PostMouseEvent:(CGMouseButton) button eventType:(CGEventType) type fromPoint:(const CGPoint) point;
- (void) LeftClick:(const CGPoint) point;
- (void) RightClick:(const CGPoint) point;
- (void) doubleLeftClick:(const CGPoint) point;
- (void) doubleRightClick:(const CGPoint) point;
@end
/
// mouseClicks.m
// ClickDep
// Created by AnonymousPlayer on 9/9/11.v
#import "mouseClicks.h"
@implementation mouseClicks
- (id)init
{
self = [super init];
if (self) {
// Initialization code here if you need any.
}
return self;
}
- (void) PostMouseEvent:(CGMouseButton) button eventType:(CGEventType) type fromPoint:(const CGPoint) point;
{
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button);
CGEventSetType(theEvent, type);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
- (void) LeftClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventMouseMoved fromPoint:point];
NSLog(@"Click!");
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventLeftMouseDown fromPoint:point];
sleep(2);
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventLeftMouseUp fromPoint:point];
}
- (void) RightClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
NSLog(@"Click Right");
[self PostMouseEvent:kCGMouseButtonRight eventType: kCGEventRightMouseDown fromPoint:point];
sleep(2);
[self PostMouseEvent:kCGMouseButtonRight eventType: kCGEventRightMouseUp fromPoint:point];
}
- (void) doubleLeftClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, kCGMouseButtonLeft);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
CGEventSetType(theEvent, kCGEventLeftMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
- (void) doubleRightClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, kCGMouseButtonRight);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventRightMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
CGEventSetType(theEvent, kCGEventRightMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventRightMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
@end
您可能需要使用睡眠,即按下鼠標按鈕並釋放它之間的時間間隔。我發現使用1秒有時它不會這樣做。放置2秒使其始終工作。 所以你的主要將以下。
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSUserDefaults *args = [NSUserDefaults standardUserDefaults];
// Grabs command line arguments -x, -y, -clicks, -button
// and 1 for the click count and interval, 0 for button ie left.
int x = [args integerForKey:@"x"];
int y = [args integerForKey:@"y"];
int clicks = [args integerForKey:@"clicks"];
int button = [args integerForKey:@"button"];
//int interval= [args integerForKey:@"interval"];
int resultcode;
// PUT DEFAULT VALUES HERE WHEN SENT WITH EMPTY VALUES
/*if (x==0) {
x= 1728+66;
y= 89+80;
clicks=2;
button=0;
}
*/
// The data structure CGPoint represents a point in a two-dimensional
// coordinate system. Here, X and Y distance from upper left, in pixels.
CGPoint pt;
pt.x = x;
pt.y = y;
// Check CGEventPostToPSN Posts a Quartz event into the event stream for a specific application.
// only added the front lines plus changed null in Create Events to kCGHIDEventTap
gamePSN *gameData = [[gamePSN alloc] init];
[gameData getPSN];
ProcessSerialNumber psn = [gameData gamePSN];
resultcode = SetFrontProcess(&psn);
mouseClicks *mouseEvent =[[mouseClicks alloc] init];
if (button == 0)
{
if (clicks==1) {
[mouseEvent LeftClick:pt];
} else {
[mouseEvent doubleLeftClick:pt];
}
}
if (button == 1)
{
if (clicks==1) {
[mouseEvent RightClick:pt];
} else {
[mouseEvent doubleRightClick:pt];
}
}
[gameData release];
[mouseEvent release];
[pool drain];
return 0;
}
希望這是有幫助....請記住,您可以通過發送以下命令在終端或AppleScript中執行此操作。
do shell script "/...Path to Compiled Program.../ClickDep" & " -x " & someX & " -y " & someY & " -clicks 1 -button 1"
遊戲愉快!!!!
僅供參考,現在不推薦使用SetFrontProcess。這是一個有趣的選擇,雖然:http://stackoverflow.com/a/2334362/880837 – Tiago 2017-04-09 23:08:29