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我已經爲圖形和屏幕創建了UI選項菜單。問題是我能夠爲全屏模式添加一個布爾值。我需要添加3種模式的下拉菜單:全屏,窗口和沒有框架的窗口(拉伸到整個屏幕尺寸)。我如何獲得第三種模式?在設置中添加屏幕模式
我已經爲圖形和屏幕創建了UI選項菜單。問題是我能夠爲全屏模式添加一個布爾值。我需要添加3種模式的下拉菜單:全屏,窗口和沒有框架的窗口(拉伸到整個屏幕尺寸)。我如何獲得第三種模式?在設置中添加屏幕模式
結賬this sample code。不過,它使用了user32.dll
庫,因此您很可能需要在您的項目中引用它。
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Diagnostics;
using UnityEngine;
public class WindowMod : MonoBehaviour
{
public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong (IntPtr hwnd,int _nIndex ,int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
// not used rigth now
//const uint SWP_NOMOVE = 0x2;
//const uint SWP_NOSIZE = 1;
//const uint SWP_NOZORDER = 0x4;
//const uint SWP_HIDEWINDOW = 0x0080;
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
void Start()
{
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_BORDER);
bool result = SetWindowPos (GetForegroundWindow(), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP_SHOWWINDOW);
}
用這種方法你最好的選擇將是:
public enum WindowMode { FullScreen, Borderless, Window }
public void SetWindowMode(WindowMode wm // or int) {...}
EventSystem
thingy