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我有問題的工作,其中2假設oppenents決鬥RPG風格。我被要求給他們惠普,HP的每一回合都被他們的競爭對手所迷惑。我對它有基本的瞭解,但我的數字不斷重複。在Visual Studio上工作15.提前致謝!基本雖然循環c#
/*Fighter 1 is Charlie The Unicorn
*Fighter 2 is Nyan Cat
*Fighter 1 has 100 HP
*Fighter 2 has 150 HP
*Fighter 1 can hit as hard as 15HP each turn
*Fighter 2 can hit as hard as 10HP each turn
*/
//Who wins the fight
int fighterOneHealth = 100;
int fighterTwoHealth = 150;
Random randomizer = new Random();
while (fighterOneHealth > 0 || fighterTwoHealth > 0)
{
int fOneRandomHit;
int fTwoRandomHit;
fOneRandomHit = randomizer.Next(0, 15);
fTwoRandomHit = randomizer.Next(0, 10);
int fightOneHpLoss = fighterOneHealth - fTwoRandomHit;
int fightTwoHpLoss = fighterTwoHealth - fOneRandomHit;
Console.WriteLine("After attack: Charlie the Unicorn HP: {0}, Nyan Cat HP: {1}", fightOneHpLoss, fightTwoHpLoss);
}
你永遠不會修改你在條件語句'fighterOneHealth> 0 ||中檢查的值。 fighterTwoHealth> 0' – jdphenix
此外,變量名稱「fightOneHpLoss」和「fightTwoHpLoss」似乎讓我感到困惑,因爲它們是應用隨機命中後留下的HP。也許你的意思是'fighterOneHealth - = fTwoRandomHit'等? – jdphenix