我一整晚都在用這個東西拍我的腦袋。我正在使用Windows應用程序,無論出於何種原因,我無法在堆棧上創建std::list
的實例。它導致CreateWindow()
失敗,並沒有告訴我任何有用的東西。無法在堆棧上創建std :: list
我的窗口代碼是非常標準的,沒有什麼不尋常的,除了我的程序的一些東西。
#include <windows.h>
#include <string.h>
#include <tchar.h>
#include <sstream>
#include "GameProcessor.h"
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName =(LPCWSTR) "mainWin";
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
if (!RegisterClassEx(&wcex))
{
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Win32 Guided Tour"),
NULL);
return 1;
}
static TCHAR szWindowClass[] = _T("win32app");
static TCHAR szTitle[] = _T("Win32 Guided Tour Application");
// The parameters to CreateWindow explained:
// szWindowClass: the name of the application
// szTitle: the text that appears in the title bar
// WS_OVERLAPPEDWINDOW: the type of window to create
// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)
// 500, 100: initial size (width, length)
// NULL: the parent of this window
// NULL: this application does not have a menu bar
// hInstance: the first parameter from WinMain
// NULL: not used in this application
HWND hWnd = CreateWindow(
(LPCWSTR) "mainWin",
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
WINDOW_WIDTH, WINDOW_HEIGHT,
NULL,
NULL,
hInstance,
NULL
);
if (!hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Win32 Guided Tour"),
NULL);
return 1;
}
// The parameters to ShowWindow explained:
// hWnd: the value returned from CreateWindow
// nCmdShow: the fourth parameter from WinMain
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
/*===========================================
initialize game stuff here
=============================================*/
OIS::ParamList pl;
std::ostringstream wnd;
wnd << (size_t)hWnd;
pl.insert(std::make_pair(std::string("WINDOW"), wnd.str()));
CGameProcessor * gameProcessor = new CGameProcessor(pl);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
gameProcessor->run();
TranslateMessage(&msg);
DispatchMessage(&msg);
}
/*=============================================
CLEAN THAT SHIT UP
===============================================*/
delete gameProcessor;
gameProcessor = nullptr;
return (int) msg.wParam;
}
這是我試圖創建std::list
#ifndef _GAMEPROCESSOR_H_
#define _GAMEPROCESSOR_H_
#include <fstream>
#include <iostream>
#include <map>
#include "EventProcessor.h"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define ENTITYCFG "entities\\config.cfg"
class CGameProcessor
{
public:
void run();
CGameProcessor(OIS::ParamList pl);
private:
//no implementation -- do not use
CGameProcessor(const CGameProcessor &);
CGameProcessor & operator= (const CGameProcessor &);
static CGameProcessor * _singleton;
CEventProcessor * _eventProcessor;
std::list<int> _foo;
};
#endif
我試着移動它的其他類,它似乎彈了出來,無論我把它。如果我使用std::list<int> *
代替,並將其分配給ctor,則沒有問題。我真的不想用這個指針,但這很愚蠢。 std::vector
也可以正常工作。如果我無法解決這個問題,我可能會最終使用它。有沒有人見過這樣的事情?
當例如'CreateWindow'失敗,爲什麼不使用'GetLastError'來獲取錯誤代碼?它會告訴你爲什麼失敗。 –
另外,自從創建了CGameProcessor實例(*在堆上*而不是堆棧)以來,我不明白'CreateWindow'會如何失敗,如果列表在'CGameProcessor'類中在**之後你可以調用'CreateWindow'。 –
這不是問題,但是以下劃線開頭的名稱後跟一個大寫字母('_GAMEPROCESSOR_H_')和包含兩個連續下劃線的名稱將保留給實施。不要使用它們。 –