當我的道具改變時,我願意改變我的頁面。我的道具很重要,它從API獲取與prop.id相對應的特定數據。現在,我對prop.id的API請求位於componentWillMount()部分,因此它只能運行一次。我希望把它改whenver我prop.id的變化,我想我必須使用當我們的道具改變時,我們如何更新react.js上的組件?
componentWillReceiveProps(newProps) {
console.log('Component WILL RECIEVE PROPS!')
}
shouldComponentUpdate(newProps, newState) {
return true;
}
來更新我的網頁每當道具的變化,但我真的不知道這是如何工作。我認爲componentWillReceiveProps將在prop更改時運行,但我不確定如何更改shouldComponentUpdate以使頁面在更改prop時發生更新。
任何提示?
編輯:
引導我到細節/ ID頁面
return data.map((eachData, index) => {
return ( <Link to={{ pathname: '/details/' + parseID(eachData.url) }}><PokemonInfo poke={ eachData } key={ index } /></Link>);
});
};
進到一個鏈接 「/信息/」 + parseID(eachData.url),這僅僅是一個ID相應的數據。 Next和Prev部分應該使用id + - 1來呈現頁面。它可以工作,但更新會延遲,我必須雙擊以獲取實際的道具。
class PokemonDetails extends React.Component {
constructor() {
super();
this.state = {
pokemon: [],
imgurl: '',
abilities: [],
types: []
};
};
componentWillMount() {
// Called first time the comp is loaded right before the comp is added to the page
console.log('Component WILL MOUNT!')
console.log("passed" , this.props.match.params.id)
var url = "https://pokeapi.co/api/v2/pokemon/" + this.props.match.params.id;
axios.get(url)
.then((response) => {
// setState re-renders component
this.setState({
pokemon: response.data,
imgurl: response.data.sprites.front_default,
abilities: response.data.abilities,
types: response.data.types,
})
console.log(this.state.pokemon)
console.log('url', this.state.imgurl)
})
.catch((error) => {
console.log(error);
})
}
componentWillReceiveProps(newProps) {
console.log('Component WILL RECIEVE PROPS!')
console.log("passed" , this.props.match.params.id)
var url = "https://pokeapi.co/api/v2/pokemon/" + this.props.match.params.id;
axios.get(url)
.then((response) => {
// setState re-renders component
this.setState({
pokemon: response.data,
imgurl: response.data.sprites.front_default,
abilities: response.data.abilities,
types: response.data.types,
})
console.log(this.state.pokemon)
console.log('url', this.state.imgurl)
})
.catch((error) => {
console.log(error);
})
}
shouldComponentUpdate(newProps, newState) {
if(newProps.match.params.id != this.props.match.params.id) return true;
return false;
}
render() {
let abilities = this.state.abilities.map((ability, idx) => {
return(
<Label key = { idx }>
{ ability.ability.name }
</Label>
)
});
let types = this.state.types.map((type, idx) => {
return(
<Label key = { idx }>
{ type.type.name }
</Label>
)
});
return (
<div className="Home">
<h1>Gotta catchem all!</h1>
<div className="Menu">
<Link to="/"><span className="menuSpan">Search</span></Link >
<Link to="/gallery"><span className="menuSpan">Gallery</span></Link >
</div>
<div>
<img src= { this.state.imgurl } />
<h2>{ this.state.pokemon.name }</h2>
<h3>
<Link onChange = { this.handleChange } to={{ pathname: '/details/' + (parseInt(this.props.match.params.id) - 1) }}><span>Prev</span></Link>
Pokedex #{ this.state.pokemon.id }
<Link onChange = { this.handleChange } to={{ pathname: '/details/' + (parseInt(this.props.match.params.id) + 1) }}><span>Next</span></Link>
</h3>
<h3>
Height { this.state.pokemon.height }
</h3>
<h3>
Weight <label>{ this.state.pokemon.weight }</label>
</h3>
<h4>Abilities</h4>
{ abilities }
<h4>Type(s)</h4>
{ types }
</div>
</div>
);
}
}
難道你不能只存儲你的道具狀態(並使用setState()來更新它當道具更新)和React會爲你處理? – delinear