我正在製作一個UNO遊戲應用程序。我很方便地創建了一個form2(遊戲桌),所有玩家和他們的卡片都被顯示出來。現在,我只想添加一個文本框來顯示當前玩家。Windows窗體應用程序C銳視覺工作室2010
所以我所做的就是 -
拖放一個文本框。 警告 - 警告1您必須重建您的項目,才能對Gui1.Form2所做的更改顯示在任何開放式設計器中。 0 0
重建DA形式 -
我看到另一個文件被創建 - form21.designer.cs。 PL。請參閱以下文件的內容 -
錯誤 - 錯誤1缺少對'Gui1.Form2'類型聲明的部分修飾符;此類型的另一個部分聲明存在C:\ Users \ uday \ Desktop \ Uday \ Client_0407 \ Gui1 \ Form21.Designer.cs 25 18 Gui1
注 - 它不僅僅用於文本框。如果我做了任何拖放修改,則會發生同樣的情況。
form21.designer.cs
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Gui1 {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Form2 {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Form2() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Gui1.Form2", typeof(Form2).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
public static System.Drawing.Bitmap Pic_MyPlayer_Image {
get {
object obj = ResourceManager.GetObject("Pic_MyPlayer.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
public static System.Drawing.Bitmap Pic_OtherPlayer1_Image {
get {
object obj = ResourceManager.GetObject("Pic_OtherPlayer1.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
public static System.Drawing.Bitmap Pic_OtherPlayer2_Image {
get {
object obj = ResourceManager.GetObject("Pic_OtherPlayer2.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
public static System.Drawing.Bitmap Pic_OtherPlayer3_Image {
get {
object obj = ResourceManager.GetObject("Pic_OtherPlayer3.Image", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
哇,太棒了。快速,在爆炸之前將其關閉! – 2010-11-28 21:56:09