您可以將關鍵幀附加到您的邊緣數據。然後,每次你畫(使用變壓器)時,您可以使用關鍵幀來調整邊緣的梯度:
RenderContext<V, E> context = vv.getRenderContext();
context.setEdgeDrawPaintTransformer(new KeyframeGradientTransformer());
public class KeyframeGradientTransformer() implements Transformer<E, Paint> {
@Override
public Paint transform(Edge edge) {
// TODO: Here you would determine the gradient information
// based on the edge.getKeyframe().
Paint gradient = new GradientPaint(...);
return gradient;
}
}
編輯:
我寫了一個簡單的例子:
![enter image description here](https://i.stack.imgur.com/kWXOI.png)
這從一個頂點到另一個頂點(沿着一條邊)進行動畫處理。如果你想通過多個頂點進行動畫處理,那需要更多的邏輯。但是,這看起來很酷,應該給你一個開始。如果您(或任何其他人)需要更多評論,請讓我知道,我可以嘗試使其更清楚。
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.LinearGradientPaint;
import java.awt.Paint;
import java.awt.Stroke;
import java.awt.geom.Point2D;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import org.apache.commons.collections15.Factory;
import org.apache.commons.collections15.Transformer;
import edu.uci.ics.jung.algorithms.generators.random.EppsteinPowerLawGenerator;
import edu.uci.ics.jung.algorithms.layout.Layout;
import edu.uci.ics.jung.algorithms.layout.SpringLayout;
import edu.uci.ics.jung.graph.Graph;
import edu.uci.ics.jung.graph.SparseMultigraph;
import edu.uci.ics.jung.graph.util.Pair;
import edu.uci.ics.jung.visualization.VisualizationViewer;
public class Test {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.setPreferredSize(new Dimension(1024, 768));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel content = new JPanel();
// Set up the graph and the display.
int numV = 70;
int numE = 50;
EppsteinPowerLawGenerator<String, String> gen = new EppsteinPowerLawGenerator<String, String>(
new GraphFactory(), new CountFactory(),
new CountFactory(), numV, numE, 10);
Graph<String, String> graph = gen.create();
Layout<String, String> layout = new SpringLayout<String, String>(
graph);
VisualizationViewer<String, String> vv = new VisualizationViewer<String, String>(
layout);
vv.getRenderContext().setEdgeStrokeTransformer(
new Transformer<String, Stroke>() {
@Override
public Stroke transform(String edge) {
return new BasicStroke(1.5f);
}
});
content.add(vv);
frame.setContentPane(content);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
// Animate the edges!
AnimationTimerTask at = new AnimationTimerTask(vv);
Timer timer = new Timer();
timer.scheduleAtFixedRate(at, 10, 30);
}
});
}
static class AnimationTimerTask extends TimerTask {
private final double width = 0.1; // Size of the colored line.
private final double stepsize = 0.01;
private double keyframe = 0 + width; // Between 0.0 and 1.0
private VisualizationViewer<String, String> vv = null;
public AnimationTimerTask(VisualizationViewer<String, String> vv) {
this.vv = vv;
}
@Override
public void run() {
vv.getRenderContext().setEdgeDrawPaintTransformer(
new Transformer<String, Paint>() {
@Override
public Paint transform(String edge) {
// Find both points of the edge.
Pair<String> vs = vv.getGraphLayout().getGraph()
.getEndpoints(edge);
Point2D p1 = vv.getGraphLayout().transform(
vs.getFirst());
Point2D p2 = vv.getGraphLayout().transform(
vs.getSecond());
// This code won't handle self-edges.
if (p1.equals(p2)) {
return Color.red;
}
Color[] colors = { Color.gray, Color.red,
Color.gray };
float start = (float) Math.max(0.0, keyframe
- width);
float end = (float) Math.min(1.0, keyframe + width);
float[] fractions = { start, (float) keyframe, end };
return new LinearGradientPaint(p1, p2, fractions,
colors);
}
});
vv.repaint();
keyframe += stepsize;
keyframe %= 1.0;
}
}
static class GraphFactory implements Factory<Graph<String, String>> {
@Override
public Graph<String, String> create() {
return new SparseMultigraph<String, String>();
}
}
static class CountFactory implements Factory<String> {
private int count = 0;
@Override
public String create() {
return String.valueOf(count++);
}
}
}
此外,我在此之前已經採取了一些熱量:這需要JUNG庫。如果您沒有它,則無法運行SSCCEE。
你能否給出關於關鍵幀的更多細節 – Nabegh
@Nabegh看看編輯 - 希望它是有道理的。 (我不確定這是多高效,但它似乎適用於<500個頂點和邊緣。) – sdasdadas
這非常有幫助。謝謝。我相信爲了改變邊緣中風,我需要使用相同的邏輯來實現setEdgeStrokeTransformer? – Nabegh