1
function airEngineJS (canvasArg, properties) {
this.canvas = (canvasArg == "undefined")? trace("Failed to set up canvas for airEngineJS") : canvasArg;
this.cameras = [];
this.displayObjects = [];
this.hudDisplayObjects = [];
this.fps = (properties == "undefined" || properties.fps == "undefined")? 30 : properties.fps;
if (properties == "undefined" || properties.autoinit == "undefined" || properties.autoinit == true){
this.keyboard = new keyboardJS();
this.keyboard.init();
this.cameras.push(new airCameraJS(this));
}
this.enterframe = setInterval(this.intervalCaller, 1000/this.fps);
trace("A new airEngineJS has been created");
}
airEngineJS.prototype = {
intervalCaller : function() {
this.mainLoop();
},
logic : function() {
for (var i = 0; i < this.displayObjects.length; ++i){
this.displayObjects[i].logic();
}
for (var j = 0; j < this.cameras.length; ++j){
this.cameras[j].logic();
}
},
render : function() {
for (var i = 0; i < this.cameras.length; ++i){
for (var j = 0; j < this.displayObjects.length; ++j){
this.displayObjects[j].renderOn(this.cameras[i]);
}
}
for (var i = 0; i < this.hudDisplayObjects.length; ++i){
this.hudDisplayObjects[i].renderOn(this.canvas);
}
},
mainLoop : function() {
this.logic();
this.render();
}
}
的間隔內的函數內的函數區間[this.enterframe =的setInterval(this.intervalCaller,1000/this.fps);]調用正確(此。 intervalCaller),但是這會嘗試在DOM中調用(this.mainLoop())。的調用的對象,這也調用該對象
有關我應該怎麼做的任何建議? :(
東西是錯誤的。在我的代碼中,它停止工作...我試圖解決它,我會告訴你,如果這工作... –
@DavidDaSilvaContín你可以檢查出這個小提琴,如果你想驗證的代碼:http:// jsfiddle.net/qetAK/ –
我已經使它工作了!這是一個奇怪的問題。我相信它只是通過改變「未定義」比較中的至<'>。我會檢查鏈接:) 代碼工作完美。謝謝!我相信現在我明白了:/因此,它試圖在DOM中執行,因爲路徑/路徑使用的是'this',它不再是它的對象內部,或多或少? :| –