我想創建一個附加到Skype與C#。我不要想使用Skype4COM,因爲我希望有消息等經驗。不幸的是,這些消息讓我感到沮喪。我有泵和這樣的設置。他們都工作,我的應用程序成功地發送「APIDiscover」消息給Skype,獲得「PendingAuth」響應,然後是「AttachSuccess」消息。但是,當我嘗試向Skype發送「ping」(應該回復「pong」)時,沒有任何反應。c#SendMessage和Skype的困境
從SendMessage函數返回代碼是但Marshall.GetLastWin32Error是(句柄無效)。使用AttachSuccess方法返回句柄。等效的C++代碼確實可行,所以我不知所措。
首先是我使用的C++代碼作爲指導: 這裏是(減少)消息泵。你可以不顧一切,但在這裏我把// < ----
static LRESULT APIENTRY SkypeAPITest_Windows_WindowProc(
HWND hWindow, UINT uiMessage, WPARAM uiParam, LPARAM ulParam)
{
LRESULT lReturnCode;
bool fIssueDefProc;
lReturnCode=0;
fIssueDefProc=false;
switch(uiMessage)
{
case WM_COPYDATA:
if(hGlobal_SkypeAPIWindowHandle==(HWND)uiParam)
{
PCOPYDATASTRUCT poCopyData=(PCOPYDATASTRUCT)ulParam;
printf("Message from Skype(%u): %.*s\n", poCopyData->dwData, poCopyData->cbData, poCopyData->lpData);
lReturnCode=1;
}
break;
default:
if(uiMessage==uiGlobal_MsgID_SkypeControlAPIAttach)
{
switch(ulParam)
{
case SKYPECONTROLAPI_ATTACH_SUCCESS:
printf("!!! Connected; to terminate issue #disconnect\n");
hGlobal_SkypeAPIWindowHandle=(HWND)uiParam;//<---- Right here is where we receive the handle from Skype.
break;
}
if(fIssueDefProc)
lReturnCode=DefWindowProc(hWindow, uiMessage, uiParam, ulParam);
return(lReturnCode);
}
,這是(再次簡單化)「發送消息」代碼
void __cdecl Global_InputProcessingThread(void *)
{
static char acInputRow[1024];
bool fProcessed;
if(SendMessageTimeout(HWND_BROADCAST, uiGlobal_MsgID_SkypeControlAPIDiscover, (WPARAM)hInit_MainWindowHandle, 0, SMTO_ABORTIFHUNG, 1000, NULL)!=0)
{
while(Global_Console_ReadRow(acInputRow, sizeof(acInputRow)-1))
{
if(fProcessed==false && hGlobal_SkypeAPIWindowHandle!=NULL)
{
COPYDATASTRUCT oCopyData;
// send command to skype
oCopyData.dwData=0;
oCopyData.lpData=acInputRow;
oCopyData.cbData=strlen(acInputRow)+1;
if(oCopyData.cbData!=1)
{
if(SendMessage(hGlobal_SkypeAPIWindowHandle, WM_COPYDATA, (WPARAM)hInit_MainWindowHandle, (LPARAM)&oCopyData)==FALSE)
{
hGlobal_SkypeAPIWindowHandle=NULL;
printf("!!! Disconnected\n");
}
}
}
}
}
SendMessage(hInit_MainWindowHandle, WM_CLOSE, 0, 0);
SetEvent(hGlobal_ThreadShutdownEvent);
fGlobal_ThreadRunning=false;
}
現在這裏是我的C#
public bool PreFilterMessage(ref Message m)
{
Console.WriteLine(m.ToString());
if (m.Msg == WM_COPYDATA && SkypeAPIWindowHandle == m.WParam)
{
SkypeMessage(m);
return true;
}
if (m.Msg == MsgApiAttach)
{
switch (m.LParam.ToInt32())
{
case (int)SkypeControlAPIAttach.SUCCESS:
SkypeAPIWindowHandle = m.WParam; //Here's where we set the Skype Handle
AttachSuccess(m);
return true;
}
}
return false; //Defer all other messages
}
這裏是我的DLL導入和發送代碼
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
static extern IntPtr SendMessageA(IntPtr hWnd, UInt32 Msg, IntPtr wParam, ref MsgHelper.COPYDATASTRUCT lParam);
public static void Command(string c)
{
if (c.Last() != '\0')
c += "\0"; //Make string null terminated
Console.WriteLine();
MsgHelper.COPYDATASTRUCT cda = new MsgHelper.COPYDATASTRUCT();
cda.dwData = new IntPtr(0);
cda.lpData = c;
cda.cbData = c.Length + 1;
Marshal.GetLastWin32Error(); //Clear last error
Console.WriteLine(SendMessageA(mHelper.SkypeAPIWindowHandle, MsgHelper.WM_COPYDATA, IntPtr.Zero, ref cda));
Console.WriteLine(Marshal.GetLastWin32Error());
}
COPYDATASTRUCT是:
public struct COPYDATASTRUCT
{
public IntPtr dwData;
public int cbData;
[MarshalAs(UnmanagedType.LPStr)]
public string lpData;
}
我認爲這一切。如果我忘記了什麼,請告訴我。
任何想法,爲什麼我得到1400?