我想弄清楚如何使用Swift 4中的新特性來解析領域列表,解碼協議。使用可解碼的領域快捷列表
這裏是一個例子JSON:
[{
"name": "Jack",
"lastName": "Sparrow",
"number": "1",
"address": [
{
"city": "New York",
"street": "av. test"
}
]
},
{
"name": "Cody",
"lastName": "Black",
"number": "2"
},
{
"name": "Name",
"lastName": "LastName",
"number": "4",
"address": [
{
"city": "Berlin",
"street": "av. test2"
},
{
"city": "Minsk",
"street": "av. test3"
}
]
}]
和領域型號:
人
public final class Person: Object, Decodable {
@objc dynamic var name = ""
@objc dynamic var lastName = ""
var address = List<Place>()
override public static func primaryKey() -> String? {
return "lastName"
}
private enum CodingKeys: String, CodingKey { case name, lastName, address}
convenience public init(from decoder: Decoder) throws {
self.init()
let container = try decoder.container(keyedBy: CodingKeys.self)
self.name = try container.decode(String.self, forKey: .name)
self.lastName = try container.decode(String.self, forKey: .lastName)
self.address = try container.decodeIfPresent(List<Place>.self, forKey: .address) ?? List()
}
}
地點
public final class Place: Object, Decodable {
@objc dynamic var city = ""
@objc dynamic var street = 0
override public static func primaryKey() -> String? {
return "street"
}
// We dont need to implement coding keys becouse there is nothing optional and the model is not expanded by extra properties.
}
和解析此JSON會的結果:
[Person {
name = Jack;
lastName = Sparrow;
number = 1;
address = List<Place> <0x6080002496c0> (
);
}, Person {
name = Cody;
lastName = Black;
number = 2;
address = List<Place> <0x6080002496c0> (
);
}, Person {
name = Name;
lastName = LastName;
number = 4;
address = List<Place> <0x6080002496c0> (
);
我們可以看到我們的名單總是空的。
self.address = try container.decodeIfPresent(List<Place>.self, forKey: .address) ?? List()
將永遠是nil
。
而且我擴展由List
:
extension List: Decodable {
public convenience init(from decoder: Decoder) throws {
self.init()
}
}
任何想法可能是錯誤的?
EDIT
struct LoginJSON: Decodable {
let token: String
let firstCustomArrayOfObjects: [FirstCustomArrayOfObjects]
let secondCustomArrayOfObjects: [SecondCustomArrayOfObjects]
let preferences: Preferences
let person: [Person]
}
每個屬性(而不是令牌)是一種類型的Realm Object
和最後一個是從上面的一個。
謝謝!
@馬特是啊,沒錯。它是'RealmSwift.List' – Derp
@matt是的,這是一個自定義的'Realm'類型。 [Here](https://realm.io/docs/swift/latest/api/Classes/List.html)的文檔 –
@matt我無法將它解析爲Realm模型類中的數組,我必須解析它它作爲一個Realm對象,能夠將其保存到數據庫中,而不會在代碼中進行冗餘; x – Derp