該計劃旨在設置文件路徑和想法是,當數據被設置,就應該使用這個功能:的FileStream拋出找不到文件
public void SendFile(String fileName, long fileSize, NetworkStream io)
{
SendFileNameToServer();
SendFileSizeToServer();
byte[] fileData;
try
{
if (!File.Exists(fileName))
{
throw new FileNotFoundException("File does not exist!");
}
FileStream openFileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
BinaryReader bReader = new BinaryReader(openFileStream);
Int32 remainingSize = Convert.ToInt32(_fileSize);
do
{
fileData = bReader.ReadBytes(BUFSIZE);
io.Write(fileData, 0, BUFSIZE);
remainingSize -= BUFSIZE;
} while (remainingSize > BUFSIZE);
do
{
fileData = bReader.ReadBytes(remainingSize);
io.Write(fileData, 0, remainingSize);
remainingSize -= remainingSize;
} while (remainingSize > 0);
bReader.Close();
openFileStream.Flush();
openFileStream.Close();
io.Flush();
io.Close();
}
catch (Exception)
{
throw new Exception();
}
}
發送的文件路徑指定的文件到接收文件數據的服務器端程序。
問題是,當它到達行FileStream openFileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
它告訴我該文件沒有找到。它給出的例外是Exception:Thrown: "The process cannot access the file 'D:\StepMania\Songs\Fragma\You Are Alive\Green.avi' because it is being used by another process." (System.IO.IOException) A System.IO.IOException was thrown: "The process cannot access the file 'D:\*FilePath*\Green.avi' because it is being used by another process." Time: 04-05-2013 21:11:39 Thread:Main Thread[5532]
,但我想不到在StepMania沒有運行時使用此文件的任何進程。 我知道該文件在那裏,因爲我檢查了文件路徑,它在那裏,因爲它應該是。它工作得很好,如果該文件是在程序完全相同的文件夾,但除此之外,我似乎無法找到解決這個問題。有沒有人有任何想法可能是錯的?
如果您需要更多我的代碼,請告訴我。
編輯: 我的服務器使用此代碼接收文件:
public void ReceiveFile(String fileName, NetworkStream io)
{
// TO DO Din egen kode
byte[] fileData = new byte[BUFSIZE];
FileStream writeFileStream = new FileStream(fileName, FileMode.Create);
BinaryWriter bWrite = new BinaryWriter(writeFileStream);
int bytesRead = 0;
long remainingSize = Convert.ToInt32(_fileSize);
do
{
Console.WriteLine("Remaining number of bytes: {0}", remainingSize);
bytesRead = io.Read(fileData, 0, BUFSIZE); // Read max 1000 bytes from server via socket (actual value is placed in "bytesRead"
bWrite.Write(fileData, 0, bytesRead); // write the received bytes into file. the number of received bytes is placed in "bytesRead"
remainingSize -= bytesRead;
}
while (remainingSize > 0);
writeFileStream.Flush();
writeFileStream.Close();
bWrite.Close();
}
不要忘記將此答案標記爲「已接受」。 – 2013-05-05 08:49:42
@MatthewWatson它說,必須等到明天才能接受我自己的答案...... – user2350376 2013-05-05 14:05:35