2012-05-09 76 views
5

我在AVPlayer上遇到了一些非常奇怪的問題。我有一個非常簡單的音樂播放器(可以從iTunes商店流式傳輸音樂樣本)在模擬器上正確使用它(包括iOS 5.1的iPhone和iPad),但它在真實設備上表現異常。iOS AVPlayer流媒體音樂問題

在具有iOS 5.1.1的iPad 2上,即使將耳機連接到設備,它也可以正常播放。但是一旦我斷開連接,它就不會通過揚聲器播放聲音(即使我再次連接它們,我也可以聽到歌曲)。

在安裝了iOS 5.1的iPhone 4上,它似乎完全不通過揚聲器播放,但我可以通過耳機聽音樂。雖然它似乎沒有通過揚聲器播放,但我可以不時聽到播放音樂的短暫時刻(並且可以確認它實際上正在播放,因爲我的UI響應),儘管它似乎是隨機的。

我使用AVPlayer,因爲它似乎符合要求。我應該使用另一個庫嗎?我需要手動發送聲音嗎?爲什麼我有這些類型的問題?我是否正確使用音頻會話?

Media.h:

#import <Foundation/Foundation.h> 
#import <AVFoundation/AVFoundation.h> 
#import <AudioToolbox/AudioToolbox.h> 

#define NOT_PLAYING -1 

@protocol MediaDelegate <NSObject> 
@optional 
- (void) didEndPlayingAtIndex:(int) index; 
- (void) startedToPlayAtIndex:(int) index; 
- (void) stoppedToPlayAtIndex:(int) index; 
- (void) startedToPlayAtIndex:(int) to fromIndex:(int) from; 
- (void) pausedAtIndex:(int) index; 
@end 

@interface Media : NSObject <AVAudioSessionDelegate> 

@property (nonatomic, assign) int currentItem; 
@property (nonatomic, strong) NSURL *url; 
@property (nonatomic, strong) AVPlayer *player; 
@property (nonatomic, assign) id<MediaDelegate> delegate; 

- (void) toggle:(int) index; 
- (void) stop; 

@end 

Media.m:

#import "Media.h" 

@implementation Media 

@synthesize currentItem; 
@synthesize player; 
@synthesize delegate; 
@synthesize url; 

- (id)init 
{ 
    self = [super init]; 
    if (self) { 
     NSError *activationError = nil; 
     NSError *setCategoryError = nil; 
     AVAudioSession *session = [AVAudioSession sharedInstance]; 
     session.delegate = self; 
     [session setActive:YES error:&activationError]; 
     [session setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError]; 

     if(activationError || setCategoryError) 
      NSLog(@"ERROR: %@, %@",activationError,setCategoryError); 

     self.currentItem = NOT_PLAYING; 
    } 
    return self; 
} 

- (void)dealloc{ 
    NSError *activationError = nil; 
    [[AVAudioSession sharedInstance] setActive:NO error:&activationError]; 

    if(activationError) 
     NSLog(@"ERROR: %@",activationError); 

    [self.player removeObserver:self forKeyPath:@"status"]; 
} 

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context 
{  
    switch (player.status) { 
     case AVPlayerItemStatusReadyToPlay: 
      [self.player play]; 
      if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:)]) 
       [self.delegate startedToPlayAtIndex:self.currentItem]; 
      break; 
     default: 
      break; 
    } 
} 

- (void) toggle:(int) index{ 
    if (self.currentItem == NOT_PLAYING) { 
     self.player = [AVPlayer playerWithPlayerItem:[AVPlayerItem playerItemWithURL:self.url]]; 
     [[NSNotificationCenter defaultCenter] addObserver:self 
               selector:@selector(didEnd:) 
                name:AVPlayerItemDidPlayToEndTimeNotification 
                object:self.player]; 
     self.currentItem = index; 
     [self.player addObserver:self forKeyPath:@"status" options:0 context:nil]; 
    } 
    else { 
     if (self.currentItem == index) { 
      [self.player pause]; 
      if([self.delegate respondsToSelector:@selector(stoppedToPlayAtIndex:)]) 
       [self.delegate stoppedToPlayAtIndex:index]; 
      self.currentItem = NOT_PLAYING; 
      [self.player removeObserver:self forKeyPath:@"status"]; 
      self.player = nil; 
      [[NSNotificationCenter defaultCenter] removeObserver:self]; 
     } 
     else{ 
      [self.player replaceCurrentItemWithPlayerItem:[AVPlayerItem playerItemWithURL:self.url]]; 
      if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:fromIndex:)]) 
       [self.delegate startedToPlayAtIndex:index fromIndex:self.currentItem]; 
      self.currentItem = index; 
     } 
    } 
} 

- (void) stop{ 
    [self.player pause]; 
    if([self.delegate respondsToSelector:@selector(stoppedToPlayAtIndex:)]) 
     [self.delegate stoppedToPlayAtIndex:self.currentItem]; 
} 

-(void) didEnd:(id)sender{ 
    if([self.delegate respondsToSelector:@selector(didEndPlayingAtIndex:)]) 
     [self.delegate didEndPlayingAtIndex:self.currentItem]; 
    self.currentItem = NOT_PLAYING; 
    [self.player removeObserver:self forKeyPath:@"status"]; 
    self.player = nil; 
    [[NSNotificationCenter defaultCenter] removeObserver:self]; 
} 

#pragma mark - AVAudioSession delegate 

-(void)beginInterruption{ 
    NSLog(@"Interruption"); 
    if(self.currentItem != NOT_PLAYING){ 
     [self.player pause]; 
     if([self.delegate respondsToSelector:@selector(pausedAtIndex:)]) 
      [self.delegate pausedAtIndex:self.currentItem]; 
    } 
} 

-(void)endInterruption{ 
    NSLog(@"Ended interruption"); 
    if(self.currentItem != NOT_PLAYING){ 
     [self.player play]; 
     if([self.delegate respondsToSelector:@selector(startedToPlayAtIndex:)]) 
      [self.delegate startedToPlayAtIndex:self.currentItem]; 
    } 
} 

@end 
+0

我知道這是一個長鏡頭,但嘗試在調用setCategory之後調用setActive。 – SteveB

+0

好吧,我並不完全確定它是這樣做的,因爲我在同一時間做了其他更改,但它現在正常工作(到目前爲止),除了斷開連接時聲音未被路由到揚聲器耳機。非常感謝你! – dvieira

+0

使用AVAudioSessionCategoryPlayback,聲音應自動發送到揚聲器。在其他地方一定有一些代碼阻止了這種情況的發生。如果你可以張貼更多的代碼或上傳你的項目,我可以看看。 – SteveB

回答

0

它看起來就像你有一個正確的音頻路由問題。我建議添加一個音頻路由更改偵聽器回調。首先,聲明一個方法:

void audioRouteChangeListenerCallback(void *inUserData, AudioSessionPropertyID inPropertyID, UInt32 inPropertyValueSize, const void *inPropertyValue); 

然後在你的init方法添加的回調:

// Prevent from audio issues when you pull out earphone 
AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, (__bridge void *)(self)); 

最後,添加一個回調實現:

void audioRouteChangeListenerCallback(void *inUserData, AudioSessionPropertyID inPropertyID, UInt32 inPropertyValueSize, const void *inPropertyValue) { 
    if (inPropertyID != kAudioSessionProperty_AudioRouteChange) { 
     return; 
    } 

    CFDictionaryRef routeChangeDictionary = inPropertyValue; 
    CFNumberRef  routeChangeReasonRef = CFDictionaryGetValue(routeChangeDictionary, CFSTR(kAudioSession_AudioRouteChangeKey_Reason)); 
    SInt32   routeChangeReason; 
    CFNumberGetValue(routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason); 

    if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) { 
     // Headset is unplugged.. 
     NSLog(@"Headset is unplugged.."); 
     // Delayed play: 0.5 s. 
     dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{ 
      [CORE.player play]; // NOTE: change this line according your current player implementation 
      NSLog(@"resumed play"); 
     }); 
    } 
    if (routeChangeReason == kAudioSessionRouteChangeReason_NewDeviceAvailable) { 
     // Headset is plugged in.. 
     NSLog(@"Headset is plugged in.."); 
    } 
} 

希望這有助於!至少對於其他人來說,這將是有益的提示。