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我在可拖動的gui窗口內出現gui按鈕的問題。在我的場景中,我有一個立方體,當我點擊它時,它會打開一個窗口。在窗口內部有一個用於升級多維數據集的按鈕。問題是,當窗口打開時,升級按鈕代碼會自動播放,就好像它已經在更新功能中一樣。gui窗口內的Unity3D gui按鈕錯誤
我有兩個完全相同的代碼完全相同的代碼。
有誰知道什麼可能是錯的?
我真的不知道在哪裏我可以做錯事,所以這是我認爲的代碼是相關的,如果這還不夠,請讓我知道,我會提供更多的信息:)
下面的代碼:
function Upgrade()
{
var price : float;
price = (level * 400) + 400;
if (budget > price)
{
level++;
budget -= price;
maxStorage += 10;
Debug.LogWarning("Upgraded to level " + level);
}
else
{
Debug.LogWarning("Upgrade failed. Not enough money.");
}
}
function OnGUI()
{
if (windowOpen == true)
{
windowRect = GUI.Window (windowId, windowRect, WindowFunction, "Statistics Industry");
}
if (tooltip != "")
{
GUI.BeginGroup (new Rect (25, Screen.height - 125, 200, 100));
GUI.Box (new Rect (0, 0, 200, 100), "");
GUI.Label (Rect (15, 15, 170, 70), tooltip);
GUI.EndGroup();
}
}
function WindowFunction (windowID : int)
{
GUI.Label (Rect (25, 25, 175, 30), "Location: " + cityName);
GUI.Label (Rect (25, 50, 175, 30), "Budget: " + budget);
GUI.Label (Rect (25, 75, 175, 30), "Storage: " + storage + "/" + maxStorage);
GUI.Label (Rect (25, 100, 175, 30), "Energy: " + Mathf.Round(energy));
GUI.Label (Rect (25, 125, 175, 30), "Tax: " + taxPercent + "%");
//goods price pr unit
GUI.Label (Rect (25, 150, 175, 30), "Price for goods.");
sellPrice = GUI.HorizontalSlider (Rect (25, 181, 100, 15), sellPrice, 0.0, 10.0);
GUI.Label (Rect (135, 175, 75, 30), "price: " + sellPrice.ToString("0.0"));
//Create help button
GUI.Button (new Rect (155, 150, 25, 25), GUIContent("?", "This is the price which the Industry will take for each piece of Material. \nSelling to Market."));
//Display the tooltip
if (Event.current.type == EventType.Repaint)
{
tooltip = GUI.tooltip;
}
//energy price pr unit
GUI.Label (Rect (25, 200, 175, 30), "Price for energy.");
energyPrice = GUI.HorizontalSlider (Rect (25, 231, 100, 15), energyPrice, 0.0, 10.0);
GUI.Label (Rect (135, 225, 75, 30), "price: " + energyPrice.ToString("0.0"));
//Create help button
GUI.Button (new Rect (155, 200, 25, 25), GUIContent("?", "This is the price which the Industry will pay for each piece of Energy. \nBuying from Consumer."));
//Display the tooltip
if (Event.current.type == EventType.Repaint)
{
tooltip = GUI.tooltip;
}
//Upgrade button
if (GUI.Button (new Rect (25, 250, 150, 25), "Upgrade " + "(" + level + ")"));
{
Upgrade();
}
if (GUI.Button (new Rect (25, 280, 150, 25), "Close"))
{
renderer.material.mainTexture = mainTexture;
windowOpen = false;
}
GUI.DragWindow (Rect (0,0,10000,10000));
}
這個問題似乎會偏離話題 ,因爲它是一個簡單的錯字,這個問題對未來的訪問者沒有幫助 – bummi