這就是我如何正確工作。如果有人有任何建議,請讓我知道。
InputStream非常簡單,但OutputStream有點不同。下面的代碼將允許您調用Write()結束WriteByte()方法。我已經在Console.WriteLine()中留給人們看看它是如何工作的。
的InputStream:
class CustomInputStream : System.IO.Stream
{
NSInputStream input_stream;
public CustomInputStream (NSInputStream str)
{
input_stream = str;
}
public override void Flush()
{
throw new NotSupportedException();
}
public override int Read(byte[] buffer, int offset, int count)
{
if (offset != 0)
throw new NotSupportedException();
return input_stream.Read (buffer, (uint)count);
}
public override long Seek (long offset, System.IO.SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength (long value)
{
throw new NotSupportedException();
}
public override void Write (byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
public override bool CanRead {
get {
return true;
}
}
public override bool CanSeek {
get {
return false;
}
}
public override bool CanWrite {
get {
return false;
}
}
public override long Length {
get {
throw new NotSupportedException();
}
}
public override long Position {
get {
throw new NotSupportedException();
}
set {
throw new NotSupportedException();
}
}
}
的OutputStream:
class CustomOutputStream : System.IO.Stream
{
NSOutputStream output_stream;
List<byte> buffer;
public CustomOutputStream (NSOutputStream str)
{
output_stream = str;
buffer = new List<byte>();
}
public override void Flush()
{
Write(buffer.ToArray(),0,buffer.Count);
buffer.Clear();
}
public override int Read (byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
public override long Seek (long offset, System.IO.SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength (long value)
{
throw new NotSupportedException();
}
public override void Write (byte[] buffer, int offset, int count)
{
if (offset != 0)
throw new NotSupportedException();
int sent = 0;
var stillToSend = new byte[buffer.Length-offset];
buffer.CopyTo(stillToSend, offset);
Console.WriteLine("out while begin (buffer: {0})",buffer.LongLength);
while (count > 0)
{
if (output_stream.HasSpaceAvailable())
{
Console.WriteLine("in while has space");
var bytesWritten = output_stream.Write(buffer, (uint)count);
if (bytesWritten == -1)
{
Console.WriteLine(@"write error");
break;
}
else if (bytesWritten > 0)
{
Console.WriteLine("Bytes written: "+ bytesWritten.ToString());
count -= bytesWritten;
if (0 == count)
break;
var temp = new List<byte>();
for (var i=bytesWritten; i<stillToSend.Length; i++)
{
temp.Add(stillToSend[i]);
}
stillToSend = temp.ToArray();
}
}
else
{
Console.WriteLine("in while has NO space");
}
}
}
public override void WriteByte (byte value)
{
buffer.Add(value);
}
public override bool CanRead {
get {
return false;
}
}
public override bool CanSeek {
get {
return false;
}
}
public override bool CanWrite {
get {
return true;
}
}
public override long Length {
get {
throw new NotSupportedException();
}
}
public override long Position {
get {
throw new NotSupportedException();
}
set {
throw new NotSupportedException();
}
}
}
感謝您的響應。有道理,但現在我堅持以下幾點:該框架使用Stream的BeginRead(IAsyncResult)和EndRead(IAsyncResult)方法...您有關於如何使用該方法的建議嗎? – 2013-04-25 12:15:11
System.IO.Stream包含BeginRead和EndRead(它是同步的)的默認實現 - 這不適合你嗎? – 2013-04-25 12:20:50