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我讀How to play MP3 sound from buffer (ByteArray/Stream) in ActionScript 3?。真的想要這樣做。未定義方法loadCompressedDataFromByteArray通過靜態類型的引用flash.media:Sound
我的代碼:
private function playBase64(content:String):void {
var mp3Bytes:ByteArray;
var mp3Sound:Sound = new Sound();
mp3Bytes = Base64.decodeToByteArray(content);
mp3Bytes.position = 0;
mp3Sound.loadCompressedDataFromByteArray(mp3Bytes, mp3Bytes.length);
mp3Sound.play();
}
,但我得到:
Warning: Running "mxmlc:all" (mxmlc) task
>> Error: Command failed: /Users/michaeljin/git/yinlang/training/node_modules/flex-sdk/lib/flex_sdk/bin/mxmlc -debug=true -optimize=true -library-path=client/assets/flash/libs -output client/assets/flash/YLSoundPlayer.swf -- client/assets/flash/YLSoundPlayer.as
>> /Users/michaeljin/git/yinlang/training/client/assets/flash/YLSoundPlayer.as(59): col: 16 Error: Call to a possibly undefined method loadCompressedDataFromByteArray through a reference with static type flash.media:Sound.
>>
>> mp3Sound.loadCompressedDataFromByteArray(mp3Bytes, mp3Bytes.length);
>> ^
Warning: FAILED Use --force to continue.
Aborted due to warnings.
編輯:發現了它的工作原理與mxmlc的4.6,而不是4.0
如果你引用了你認爲與函數的文檔相關的內容,那麼所有的文本都不會比你發佈的鏈接長得多...... – eirikdaude
我認爲這種方法存在,它顯示在adobe中該文件。但它不適合我。 – emj365
也許你編碼的字符串不解碼成有效的MP3? Flash支持轉換爲'Sound'對象的MP3有限制。 – Vesper