我使用three.js來渲染雪花效果。雪的作品,但似乎創建自己的低於頁面內容的div,而不是在身體的背景。Three.js over background
<meta charset="utf-8">
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" />
</head>
<body onload="init()">
<script type="text/javascript" src="js/ThreeCanvas.js"></script>
<script type="text/javascript" src="js/Snow.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var numberOfFlakes = 75;
var allowMouseMove = false;
var allowTouchMove = false;
var container;
var particle;
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth/2;
var windowHalfY = window.innerHeight/2;
var particles = [];
var particleImage;
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, SCREEN_WIDTH/SCREEN_HEIGHT, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
var materials = [];
var material;
particleImage = new Image();
particleImage.src = 'img/ParticleSmoke.png';
material = new THREE.ParticleBasicMaterial({ map: new THREE.Texture(particleImage) });
materials.push(material);
for (var i = 0; i < numberOfFlakes; i++) {
particle = new Particle3D(materials[Math.floor(materials.length * Math.random())]);
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = 1;
scene.add(particle);
particles.push(particle);
}
container.appendChild(renderer.domElement);
if (allowMouseMove) {
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
if (allowTouchMove) {
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
}
setInterval(loop, 1000/60);
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY;
}
}
function onDocumentTouchMove(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY;
}
}
//
function loop() {
for (var i = 0; i < particles.length; i++) {
var particle = particles[i];
particle.updatePhysics();
with (particle.position) {
if (y < -1000) y += 2000;
if (x > 1000) x -= 2000;
else if (x < -1000) x += 2000;
if (z > 1000) z -= 2000;
else if (z < -1000) z += 2000;
}
}
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (-mouseY - camera.position.y) * 0.05;
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
</script>
<h2>
THIS IS A TEST
</h2>
<p>
Content here <br />
<p> <br />
<p> <br />
</body>
</html>
看起來好像雪出現在這裏。我試圖把它在它自己的DIV,並稱格到我的CSS等
這似乎是
正在創造自己的格但即使我改變(「DIV」)到別的在我的CSS或使用GetElemmentByID不起作用。
我想,(見下面的代碼註釋),但由於 –