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我在fabric.js中有一個「雙面」畫布。它們都是從JSON字符串加載的。 我有一個函數來適應畫布的窗口大小,這也調整了每個對象的大小。問題是當一個JSON中有一個imageblob時,它需要更多時間來加載。所以當我打電話給我的功能時,我最終會看到一個畫布上的所有對象,而另一個畫布上卻沒有。我已經完成了setTimeout,但這不是最好的解決方案。如何在沒有settimeout的情況下在同一時間調整所有內容?這裏是我的功能從JSON異步渲染Fabric.js
function fitWindow(){
var windowWidth = $("#wrapper").innerWidth();
var originalWidth = canvas.getWidth();
var originalHeight = canvas.getHeight();
var newWidth = windowWidth-30;
var newHeight = (originalHeight/originalWidth)* newWidth;
canvas.setWidth(newWidth);
canvas.setHeight(newHeight);
var myScale = originalWidth/newWidth;
var objects = canvas.getObjects();
for (var i in objects) {
var scaleX = objects[i].get('scaleX');
var scaleY = objects[i].get('scaleY');
var left = objects[i].get('left');
var top = objects[i].get('top');
var tempScaleX = scaleX * (1/myScale);
var tempScaleY = scaleY * (1/myScale);
var tempLeft = left * (1/myScale);
var tempTop = top * (1/myScale);
objects[i].set('scaleX',tempScaleX);
objects[i].set('scaleY',tempScaleY);
objects[i].set('left',tempLeft);
objects[i].set('top',tempTop);
objects[i].setCoords();
}
canvas.renderAll();
var ojS = canvas.toObject(['name']);
var savedCanvas = JSON.stringify(ojS);
canvas.clear();
canvas.loadFromJSON(canvas2, canvas.renderAll.bind(canvas));
setTimeout(function(){
var objects2 = canvas.getObjects();
for (var k in objects2) {
var scaleX2 = objects2[k].get('scaleX');
var scaleY2 = objects2[k].get('scaleY');
var left2 = objects2[k].get('left');
var top2 = objects2[k].get('top');
var tempScaleX2 = scaleX2 * (1/myScale);
var tempScaleY2 = scaleY2 * (1/myScale);
var tempLeft2 = left2 * (1/myScale);
var tempTop2 = top2 * (1/myScale);
objects2[k].set('scaleX',tempScaleX2);
objects2[k].set('scaleY',tempScaleY2);
objects2[k].set('left',tempLeft2);
objects2[k].set('top',tempTop2);
objects2[k].setCoords();
}
canvas.renderAll();
var ojS2 = canvas.toObject(['name']);
canvas2 = JSON.stringify(ojS2);
canvas.clear();
canvas.loadFromJSON(savedCanvas, canvas.renderAll.bind(canvas));
canvas.renderAll();
},100);
}