我試圖將手勢連接到UIView,因此我可以點擊該對象,但它不起作用。我究竟做錯了什麼?將UITapGestureRecognizer連接到UIView
Shape.h
#import <UIKit/UIKit.h>
@interface Shape : UIView;
- (id) initWithX: (int)xVal andY: (int)yVal;
@end
Shape.m
#import "Shape.h"
@implementation Shape
- (id) initWithX:(int)xVal andY:(int)yVal {
self = [super init];
UIView *shape = [[UIView alloc] initWithFrame:CGRectMake(xVal, yVal, 10, 10)];
shape.backgroundColor = [UIColor redColor];
shape.userInteractionEnabled = YES;
[self addSubview:shape];
return self;
}
@end
修改後的代碼:以下代碼是在主視圖控制器。我已經從Shape類中刪除了UITapGestureRecognizer。如果我進行了以下更改,代碼可以正常工作,但是它是「框」,可響應輕擊手勢,而不是「形狀」: [shape addGestureRecognizer:tap]; 至 [box addGestureRecognizer:tap];
- (void)handlerTap:(UITapGestureRecognizer *)recognizer {
//CGPoint location = [recognizer locationInView:[recognizer.view superview]];
NSLog(@"Success");
}
-(void)drawShapes{
NSLog(@"Draw");
if(!box){
box = [[UIView alloc] initWithFrame:CGRectMake(0, 0, screenWidth, screenHeight-100)];
box.backgroundColor = [UIColor colorWithRed: 0.8 green: 0.8 blue: 0.0 alpha:0.2];
[self.view addSubview:box];
}
for (int i = 0; i<5; i++) {
int x = arc4random() % screenWidth;
int y = arc4random() % screenHeight;
Shape * shape =[[Shape alloc] initWithX:x andY:y ];
[box addSubview:shape];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] init];
[tap setNumberOfTapsRequired:1];
[tap addTarget:self action:@selector(handlerTap:)];
[box addGestureRecognizer:tap];
}
}
SOLUTION:據我瞭解, 自我= [超級初始化] 需要更改爲包含一個CGRECT,該CGRECT定義*形狀放置到的視圖的邊界。 self = [super initWithFrame:CGRectMake(xVal,yVal,10,10)];
此外,*形狀需要放置在0,0以確保其正確放置在其父項。 UIView * shape = [[UIView alloc] initWithFrame:CGRectMake(0,0,10,10)];
#import "Shape.h"
@implementation Shape
- (id) initWithX:(int)xVal andY:(int)yVal {
self = [super initWithFrame:CGRectMake(xVal, yVal, 10, 10)];
UIView *shape = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 10, 10)];
shape.backgroundColor = [UIColor redColor];
shape.userInteractionEnabled = YES;
[self addSubview:shape];
return self;
}
@end
你不是在任何地方設置形狀的框架! – Moxy