所以我正在寫一個玩紙牌遊戲的戰爭。我已經爲手牌,牌組以及與這些類型一起進行的不同方法(如洗牌,交易和丟棄牌)進行了單獨的分類。如何在特定條件滿足時防止進入while循環?
/*Using the Card, Deck, and Hand classes from the previous lab, write a main program that will play games of war. The program should
1) Inatantiate a Deck and two Hands
2) Read in n, the number of games of war to play
3) n times,
a) shuffle and deal the deck
b) play a game of war, counting the number of turns, the number of wars, and the number of double wars
4) After all n games have been played, print the average number of turns, average number of wars, and the average number of double wars.
The rules for the game can be found here:
http://www.pagat.com/war/war.html
If a player runs out of cards during a war, use option 1 on that site.
*/
import java.util.Scanner;
public class War {
public static void main (String args [])
{
//Instantiate Deck and two hands
deck Pile = new deck();
hand Player1 = new hand();
hand Player2 = new hand();
Scanner kb = new Scanner (System.in);
int n, turns = 0, wars = 0, dubwars = 0;
System.out.println("Please enter the number of times you would like the game 'war' to be played:");
n = kb.nextInt();
for (int i = 0; i<n; i++)
{
//Game playing code goes here
Pile.shuffle();
Pile.deal(Player1, Player2);
while(Player1.size() != 0 && Player2.size() !=0)
{
Card Card1 = Player1.DropCard();
Card Card2 = Player2.DropCard();
Card P1WarCard = Player1.WarCard(1);//Cards Used in the First War
Card P2WarCard = Player2.WarCard(1);
//if statement saying if the player does not have two cards then exit the program
//Cards Used in the Second War
Card P1DubWarCard = Player1.WarCard(2);
Card P2DubWarCard = Player2.WarCard(2);
//If player 1 has a higher rank, then...
if (Card1.rank > Card2.rank)
{
//Player 1 takes both cards
Player1.add(Card1);
Player1.add(Card2);
turns ++;
}
else if (Card1.rank < Card2.rank)
{
//Player 2 takes both cards
Player2.add(Card2);
Player2.add(Card1);
turns++;
}
else
{
if (Player1.size() <3 || Player2.size() <3)
{
System.exit(0);
}
//War
wars ++;
turns++;
// while (Player1.size() >=2 && Player2.size() >=2)
{
if (P1WarCard.rank > P2WarCard.rank)
{
//Player1.add(Card1);
Player1.add(Card2);
//Player1.add(P1WarCard);
Player1.add(P2WarCard);
//Player 1 takes 4 cards
}
else if (P1WarCard.rank < P2WarCard.rank)
{
//Player2.add(Card2);
Player2.add(Card1);
Player2.add(P1WarCard);
//Player2.add(P2WarCard);
//Player 2 takes 4 cards
}
else
{
if (Player1.size() <3 || Player2.size() <3)
{
System.exit(0);
}
//Dubwar
dubwars++;
turns++;
//while (Player1.size() >=3 && Player2.size() >=3)
{
if (P1DubWarCard.rank > P2DubWarCard.rank)
{
//Player1.add(Card1);
Player1.add(Card2);
//Player1.add(P1WarCard);
Player1.add(P2WarCard);
//Player1.add(P1DubWarCard);
Player1.add(P2DubWarCard);
//Player 1 takes 6 cards
}
else if (P1DubWarCard.rank < P2DubWarCard.rank)
{
//Player2.add(Card2);
Player2.add(Card1);
Player2.add(P1WarCard);
//Player2.add(P2WarCard);
Player2.add(P1DubWarCard);
//Player2.add(P2DubWarCard);
//Player 2 takes 6 cards
}
else
{
System.out.println("NUCLEAR WAR");
break;
}
}
}
}
}
}
}
System.out.println("The average number of turns was " +turns/n);
System.out.println("The average number of wars was " +wars/n);
System.out.println("The average number of double wars was " +dubwars/n);
}
}
我的問題是,如果沒有足夠的卡來完成雙重戰爭,我該如何防止進入雙重戰爭?當時甲板上至少有三張牌。
此外,戰爭卡方法只是在甲板上的該位置返回卡。
這是我第一次發佈,所以我道歉,如果我做錯了什麼。
感謝
克里斯
看到「從以前的實驗室」和評論頂部後,我認爲這是作業,並將該標籤添加到您的帖子。今後,請務必聲明,如果你是在做家庭作業! .....或隱藏證據;) –
Java不是我的語言,所以不把它作爲答案,但我想你可以進入循環,檢查那裏的條件,並打破它是否滿足 –
@Chris Michel:你有Java命名約定向後。 *「甲板樁=新甲板()」*應該讀*「甲板堆=新甲板()」*:) – TacticalCoder