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我正在爲Android開發一個小遊戲(測試),但我不明白用SurfaceView製作好線程的邏輯。lockCanvas上的NullPointerException()
我遇到了[SurfaceView對象] .getHolder()。lockCanvas(null)的問題。問題是lockCanvas返回一個無效值(在這種情況下爲null)。
我無法捕捉到這個異常,因爲我不能! :/
這是我的代碼:
package game;
import game.logics.SceneGroup;
import game.scenes.TeamScene;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.Window;
import android.view.WindowManager;
// Definição da Atividade
public class GameActivity extends Activity {
// Definição do Ambiente
public class GameSurface extends SurfaceView
implements SurfaceHolder.Callback {
public GameSurface(final Context context) {
super(context);
this.getHolder().addCallback(this);
this.setFocusable(true);
}
@Override
public void surfaceChanged(final SurfaceHolder arg0,
final int arg1, final int arg2, final int arg3) {}
@Override
public void surfaceCreated(final SurfaceHolder arg0) {
GameActivity.this.running = true;
}
@Override
public void surfaceDestroyed(final SurfaceHolder arg0) {
GameActivity.this.running = false;
}
public void update(final Canvas canvas) {
GameActivity.this.scenes.update(canvas);
}
}
class GameTask extends TimerTask {
@Override
public void run() {
if(GameActivity.this.running == false) {
return;
}
final SurfaceHolder holder =
GameActivity.this.surface.getHolder();
Canvas canvas = null;
try {
canvas = holder.lockCanvas();
canvas.drawColor(Color.BLACK);
synchronized(holder) {
GameActivity.this.surface.update(canvas);
}
}
finally {
if(canvas != null) {
holder.unlockCanvasAndPost(canvas);
}
}
}
}
private GameSurface surface;
private SceneGroup scenes;
private Timer timer;
private TimerTask task;
private boolean running = false;
@Override
public void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
this.getWindow().setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
// ### SOLVE: PROBLEM START HERE ###
this.surface = new GameSurface(this);
this.scenes = new SceneGroup(this);
this.scenes.add(new TeamScene(this));
this.timer = new Timer();
this.task = new GameTask();
// ### SOLVE: PROBLEM END HERE ###
// ### Invalid new instance of GameSurface ###
this.setContentView(new GameSurface(this));
}
@Override
public void onPause() {
super.onPause();
this.timer.cancel();
}
@Override
public void onResume() {
super.onResume();
this.timer.scheduleAtFixedRate(this.task, 0, 33);
}
}
我做的對嗎? 我能做些什麼來修復我的代碼?
我懷疑你的問題是你從非guid線程調用surface.getHolder()。將持有者保存在onCreate方法中,然後像訪問lockCanvas一樣訪問它,並查看是否有幫助。 – forsvarir 2011-05-18 20:05:12
謝謝。但我已經嘗試過了,就像'this.surface = new GameSurface(this);/*然後*/this.holder = this.surface.getHolder();'但是不起作用。我的問題有更多的嫌疑犯? – 2011-05-18 20:14:44
嗯...你知道你正在創建GameSurface兩次嗎?一個你分配給這個表面,第二個你傳遞給setContentView ......大概他們應該是同一個?!? – forsvarir 2011-05-18 20:33:01