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大家好我有一個酒吧,在那裏我顯示由用戶輸入改變一個變量,它是在OnGUI()這個腳本:GUI框的值沒有更新
public class StateManager : MonoBehaviour
{
public Vector2 pos1 = new Vector2(10,200);
public Vector2 size = new Vector2(60,20);
private HydroElectric ec;
public Texture2D emptyProd;
public Texture2D fullProd;
public StateManager()
{
ec = new HydroElectric();
}
void OnGUI()
{
float tt;
tt = (ec.HydroControlPanel()/6);
GUI.BeginGroup (new Rect (pos1.x, pos1.y, size.x, size.y));
GUI.Box (new Rect (0, 0, size.x, size.y), emptyProd,GUIStyle.none);
GUI.BeginGroup (new Rect (0, 0, size.x *tt , size.y));
GUI.Box (new Rect (0, 0, size.x, size.y), fullProd, GUIStyle.none);
GUI.EndGroup();
GUI.EndGroup();
}
}
這個變量可以從0°去6,所以我把它分成0到1的比例來揭示吧。我用點sintax調用價值來自這裏:
Public void ShowIt()
{
ec.t1Bool = GUI.Toggle (new Rect (25, 55, 100, 50), ec.t1Bool, "Turbina 2 MW");
ec.t2Bool = GUI.Toggle (new Rect (25, 95, 100, 50), ec.t2Bool, "Turbina 3 MW");
ec.t3Bool = GUI.Toggle (new Rect (25, 135, 100, 50), ec.t3Bool, "Turbina 1 MW");
GUI.Box (new Rect (Screen.width - 100, 60, 80, 25), ec.HydroControlPanel().ToString()); // PRODUCED ENERGY
}
如何:
public float HydroControlPanel()
{
turbina1 = t1Bool ? 2 : 0;
turbina2 = t2Bool ? 3 : 0;
turbina3 = t3Bool ? 1 : 0;
prod = turbina1 + turbina2 + turbina3;
return prod;
}
的BOOLS正在使用的是其他腳本,因爲工作的切換按鈕,我有這個值顯示,類似這樣的變化我可以讓我的酒吧更新?它開始顯示默認值,但從未改變。