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我在視圖中有一個名爲circle
的圓和一條名爲ground
的線。在特定區域中移動對象
我可以拖動&移動的全貌了一圈,但是當我試圖對其進行限制(代碼),只在地面區域移動 - 它的工作原理(當我嘗試將它拖到高於地面),而圓只是通過我的x位置拖動來移動,但是當我嘗試將它拖回地下時 - 圓只通過拖動x位置並且y位置拖動不會改變(y是地面y)。
我怎樣才能讓它以一種自由的方式在地面下而不僅僅是拖動的x位置再次移動? 這裏是我試過到目前爲止:
let ground = SKSpriteNode()
var circle = SKShapeNode(circleOfRadius: 40)
override func didMoveToView(view: SKView) {
/* Setup your scene here */
// ground.physicsBody?.dynamic = false
ground.color = SKColor.redColor()
ground.size = CGSizeMake(self.frame.size.width, 5)
ground.position = CGPoint(x: CGRectGetMidX(self.frame), y: self.frame.size.height/5)
self.addChild(ground)
circle.position = CGPointMake(CGRectGetMidX(self.frame) ,CGRectGetMinY(ground.frame) - (circle.frame.size.height/2))
circle.strokeColor = SKColor.blackColor()
circle.glowWidth = 1.0
circle.fillColor = SKColor.orangeColor()
self.addChild(circle)
}
var lastTouch: CGPoint? = nil
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
let touch = touches.first
let touchLocation = touch!.locationInNode(self)
if circle.position.y < ground.position.y - (circle.frame.size.height/2){
circle.position = touchLocation
} else {
circle.position.x = CGFloat(touchLocation.x)
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch = touches.first
let touchLocation = touch!.locationInNode(self)
if circle.position.y < ground.position.y - (circle.frame.size.height/2) {
circle.position = touchLocation
} else {
circle.position.x = CGFloat(touchLocation.x)
}
}