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我需要再次調用我的viewDidLoadBy()
才能在我的遊戲中創建新形狀。但我無法理解如何做到這一點。在繼續之前是否需要刪除當前實例?這是我的主要TetrisViewController 中有什麼,它具有TetrisModel和TetrisView文件作爲其處置。我創建了一個實例,但現在我想創建另一個實例,任何建議或說明都會很棒。我可以打電話給主ViewController,以便我可以爲我的遊戲創建更多的對象?
這是我在我的TetrisViewControler.swift中做的事情,它在我的遊戲中創建了一個形狀。
override func viewDidLoad() {
super.viewDidLoad()
//let centerX = Int(UIScreen.main.bounds.size.width)/blockSize * blockSize/2
let randoNumber = randomShapeGenerator()
if randoNumber == 0{
let grid = QTetrisGrid()
block = TetrisBlockView(color: UIColor.orange, grid: grid, blockSize: blockSize,
startY: 120.0, boardCenterX: CGFloat(135.0))
}
if randoNumber == 1{
let grid = ZTetrisGrid()
block = TetrisBlockView(color: UIColor.orange, grid: grid, blockSize: blockSize,
startY: 120.0, boardCenterX: CGFloat(135.0))
}
if randoNumber == 3{
let grid = JTetrisGrid()
block = TetrisBlockView(color: UIColor.orange, grid: grid, blockSize: blockSize,
startY: 120.0, boardCenterX: CGFloat(135.0))
}
if randoNumber == 4{
let grid = ITetrisGrid()
block = TetrisBlockView(color: UIColor.orange, grid: grid, blockSize: blockSize,
startY: 120.0, boardCenterX: CGFloat(135.0))
}
if randoNumber == 5{
let grid = STetrisGrid()
block = TetrisBlockView(color: UIColor.orange, grid: grid, blockSize: blockSize,
startY: 120.0, boardCenterX: CGFloat(135.0))
}
tetrisBoard = TetrisBoardView(withFrame: UIScreen.main.bounds, blockSize: blockSize, circleRadius: 1)
view.addSubview(tetrisBoard)
print("Center of block before animation: \(block.center)")
print("Bounds of main screen is \(UIScreen.main.bounds)")
view.addSubview(block)