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整個代碼很長。 所以我只會在這裏添加相關的行。爲什麼我在Microsoft.DirectX.Direct3D.Device上出現錯誤?
在表單的頂部:
private Device D3Ddev = null;
設備是Microsoft.DirectX.Direct3D.Device
然後:
private Boolean InitializeDirectX()
{
DispMode = Manager.Adapters[Manager.Adapters.Default.Adapter].CurrentDisplayMode;
D3Dpp = new PresentParameters();
D3Dpp.BackBufferFormat = DispMode.Format;
D3Dpp.PresentFlag = PresentFlag.LockableBackBuffer;
D3Dpp.SwapEffect = SwapEffect.Discard;
D3Dpp.PresentationInterval = PresentInterval.One; //wait for vertical sync. Synchronizes the painting with
//monitor refresh rate for smoooth animation
D3Dpp.Windowed = true; //the application has borders
try
{
D3Ddev = new Device(Manager.Adapters.Default.Adapter, DeviceType.Hardware, pictureBox1.Handle,
CreateFlags.SoftwareVertexProcessing, D3Dpp);
D3Ddev.VertexFormat = CustomVertex.PositionColored.Format;
D3Ddev.RenderState.Lighting = false;
D3Ddev.RenderState.CullMode = Cull.CounterClockwise;
backTexture = TextureLoader.FromStream(D3Ddev, mymem);
scannedCloudsTexture = new Texture(D3Ddev, 512, 512, 1, Usage.Dynamic, Format.A8R8G8B8, Pool.Default);
//sprite is used to draw the texture
D3Dsprite = new Sprite(D3Ddev);
return true;
}
catch
{
Logger.Write("error");
return false;
}
}
該錯誤是就行:
D3Ddev.VertexFormat = CustomVertex.PositionColored.Format;
關於For墊。
嚴重級代碼說明項目文件行抑制狀態 錯誤CS0012類型'IsConstModifier'在未引用的程序集中定義。您必須添加對程序集「Microsoft.VisualC,Version = 7.0.5000.0,Culture = neutral,PublicKeyToken = b03f5f7f11d50a3a」的引用。 DopplerEffect.cs 467 Active
的託管DirectX庫是非常,非常古老,已經廢止之前.NET 2.0運。微軟不再想支持它,那不是因爲它是一個很棒的圖書館。您錯過了依賴關係,回到Visual Studio 2002.繼續使用這個庫的開源替代品,比如SharpDX和SlimDX。 –