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我一直在嘗試創建一個輸入字段,它在編輯時激活滾動查看下面並顯示相關信息的主題(例如:用戶名,地址.. ),但是在調用輸入字段事件來激活滾動視圖時,它不會接受我創建的函數。感謝您閱讀我可怕的英語,並幫助您。需要幫助創建一個輸入字段和滾動視圖[Unity3d-C#]
public InputField username;
public InputField password;
public List<string> usernamelist;
public Button enter;
public ScrollRect usernamedataload;
// Use this for initialization
void Start() {
string temp = "";
if (PlayerPrefs.GetString ("username") == null) {
username.text = temp;
} else if (PlayerPrefs.GetString ("password") == null) {
password.text = temp;
} else {
username.text = PlayerPrefs.GetString ("username");
password.text = PlayerPrefs.GetString ("password");
}
usernamedataload.gameObject.SetActive (false);
}
// Update is called once per frame
void Update() {
enter.onClick.AddListener (enterKeyDown);
username.onValueChanged.AddListener(selectUsernameInput);
username.onEndEdit.AddListener (endEditingUsernameInput);
}
void selectUsernameInput(){
usernamedataload.gameObject.SetActive (true);
usernamedataload.content.GetChild (usernamelist);
}
void endEditingUsernameInput(){
usernamedataload.gameObject.SetActive (false);
}
究竟是什麼沒有被激活,無效的selectUsernameInput或void的內部的setactive? – Mennolp
以及代碼的想法是當用戶在輸入字段中鍵入他們的用戶名時,現在禁用的滾動視圖將激活。但是我調用selectUsernameInput或endEditingUsernameInput它設置了「方法或委託'IdAndPasswordController.endEditingUsernameInput() '參數不符合委託'UnityEngine.Events.UnityAction(字符串)'參數「。 –
Kienhuyvn