我試圖構建一個包含倒計時計時器的Android應用程序,並且應該在每個間隔中顯示三個圖像以顯示一段時間 - 屏蔽圖像爲200 ms,刺激圖像爲20 ms和另一個200毫秒的掩模圖像。Android:強制UI刷新立即
該應用程序與兩個線程一起工作 - 主UI線程和時間管理線程。
問題是,UI線程不會自行刷新,因爲它睡在兩者之間,因此不顯示任何圖像。
我已經搜索了很多小時已經找到一種方法,迫使UI線程立即刷新自己,但直到現在我不成功。 方法invalidate()或postinvalidate()例如不要做任何有用的事情。
如果有人對此問題有任何提示或解決方案,那將會很棒。
感謝您的幫助。
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
Button button;
ImageView imageView;
TextView textViewCounter;
boolean buttonWasPressed = false;
double startTime;
double currentTime;
double timer;
final int INTERVALS = 2;
final double SECONDS_TO_NANOSECONDS_COEFFICIENT = 1000000000.0;
// length of the interval in seconds
final double INTERVAL_LENGTH = 10 * SECONDS_TO_NANOSECONDS_COEFFICIENT;
int intervalCounter = 0;
// masking time in milliseconds (200)
final double MASKING_TIME = 0.2 * SECONDS_TO_NANOSECONDS_COEFFICIENT;
// stimulus time in milliseconds (20)
final double STIMULUS_TIME = 0.02 * SECONDS_TO_NANOSECONDS_COEFFICIENT;
boolean stimuliShouldBeDisplayed = false;
boolean stimuliIsDisplayed = false;
boolean imageViewShouldBeCleared = false;
Handler handler;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setContentView(R.layout.activity_main);
button = (Button) this.findViewById(R.id.button);
if (button != null) {
button.setOnClickListener(this);
}
imageView = (ImageView) this.findViewById(R.id.imageView);
textViewCounter = (TextView) this.findViewById(R.id.textViewCounter);
// messages are sent to the thread where the Handler was created
handler = new Handler() {
@Override
public void handleMessage(Message msg) {
// not sure if you must always clear the message queue
this.removeMessages(0);
double tempStartTime = System.nanoTime();
// milliseconds are okay
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
if (stimuliShouldBeDisplayed && !stimuliIsDisplayed) {
stimuliIsDisplayed = true;
// show mask
imageView.setImageResource(R.mipmap.mask);
try {
Thread.sleep((long) (MASKING_TIME/1000000));
} catch (InterruptedException e) {
e.printStackTrace(
// update our timer (milliseconds are okay)
timer += System.nanoTime() - tempStartTime;
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
// show stimulus
imageView.setImageResource(R.mipmap.stimulus);
try {
Thread.sleep((long) (STIMULUS_TIME/1000000));
} catch (InterruptedException e) {
e.printStackTrace();
}
// update our timer (milliseconds are okay)
timer += System.nanoTime() - tempStartTime;
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
// show mask
imageView.setImageResource(R.mipmap.mask);
try {
Thread.sleep((long) (MASKING_TIME/1000000));
} catch (InterruptedException e) {
e.printStackTrace();
}
// update our timer (milliseconds are okay)
timer += System.nanoTime() - tempStartTime;
textViewCounter.setText(String.valueOf(timer/1000000) + " ms");
}
// clear the imageView
if (imageViewShouldBeCleared) {
imageView.setImageResource(0);
imageViewShouldBeCleared = false;
stimuliIsDisplayed = false;
stimuliShouldBeDisplayed = false;
}
}
};
}
@Override
public void onClick(View v) {
if (v == button && !buttonWasPressed) {
buttonWasPressed = true;
// let's start our timer
startTime = System.nanoTime();
Runnable runnableTimeManagement = new Runnable() {
@Override
public void run() {
while (currentTime - startTime <= INTERVAL_LENGTH && intervalCounter < INTERVALS) {
currentTime = System.nanoTime();
timer = currentTime - startTime;
// next interval
if (timer > INTERVAL_LENGTH) {
intervalCounter++;
startTime = currentTime;
imageViewShouldBeCleared = true;
}
// 1 seconds extra for the communication time between TimeManagement Thread and GUI Thread
if (timer + SECONDS_TO_NANOSECONDS_COEFFICIENT >= INTERVAL_LENGTH - 2 * MASKING_TIME - STIMULUS_TIME) {
stimuliShouldBeDisplayed = true;
}
// we must always create a new empty message
Message message = Message.obtain();
// we send message to the main UI thread
handler.sendMessage(message);
try {
Thread.sleep(5);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
// time is over
buttonWasPressed = false;
intervalCounter = 0;
}
};
new Thread(runnableTimeManagement).start();
}
}
}
有人知道一種方法來以另一種方式精確控制圖像的顯示時間嗎?最好的解決方案是隻顯示一幀的刺激圖像。但我不知道如何獲得幀速率。
有沒有可能強制UI線程立即刷新自己?
鑑於大多數手機具有固定的刷新率 - 不確定如何實現20ms的刺激圖像。請參閱:http://stackoverflow.com/questions/3966468/controlling-display-refresh-rate-on-android-device –
據我所知,大多數手機刷新率爲60赫茲,這將是1/60s = 16.7ms。 – MBot
是的,所以您的圖像顯示爲固定刷新率的一些倍數:16.7 ms或33.4 ms。如果這在可接受的範圍內 - 那麼確定它應該可以在Canvas或OpenGL ES中實現。 –