我使用slick2D創建一個簡單的java遊戲。不幸的是我的Java技能比簡單更簡單。這個遊戲將是一個記憶遊戲,因爲我認爲它會很簡單。我遇到的問題之一是我有一個NormalMode類和一個Square類。我在普通模式類中創建了一個Square對象來調用Square的方法。所以,我試圖調用一個有「圖形g」作爲邊界的方法,結果我得到一個空指針異常錯誤(或者其他我不知道的東西)。調用圖形g作爲外圍的方法
廣場類:(這個類中的最後一個方法是未完成的那一刻)
package data.src;
import java.util.Random;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;
public class Square {
private StateBasedGame game;
boolean correct;
boolean clickable;
boolean clicked;
boolean started;
int squares;
int squareX;
int squareY;
public Image squareIncorrect;
public Image squareCorrect;
public Square() {
}
public boolean checkCorrect(){
return correct;
}
public boolean checkClickable(){
return clickable;
}
public boolean checkClicked(){
return clicked;
}
public void squareStart(int x ,int y, Graphics g){
if(correct == true){
g.drawImage(squareCorrect, x, y);
}
else if(correct == false){
g.drawImage(squareIncorrect, x, y);
}
g.drawString("Remember the blue squares!", x, y);
try {
wait(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
started = true;
while(started == true){
try {
squareCorrect = new Image("res/squareCorrect");
} catch (SlickException e) {
e.printStackTrace();
}
}
}
public void createRandom(){
Random rand = new Random();
int sRand = rand.nextInt(1);
if(sRand == 0){
correct = false;
clickable = true;
clicked = false;
}
else if(sRand == 1){
correct = true;
clickable = true;
clicked = false;
squares++;
}
}
public void youWin(int x, int y, Graphics g){
if(squares == 0){
g.drawString("You win!", x, y);
game.enterState(0);
}
}
}
普通模式類型:
package data.src;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
public class NormalMode extends BasicGameState {
private Square[][] square = new Square[4][4];
public NormalMode() {
}
@Override
public void init(GameContainer arg0, StateBasedGame Game)throws SlickException {
for(int i = 0; i < square.length; i++){
for(int j = 0; j < square.length; j++){
square[i][j] = new Square();
square[i][j].createRandom();
}
}
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException{
square[1][1].squareStart(40, 300, g);
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
}
@Override
public int getID() {
return 3;
}
}
PS:請原諒我的東西,完全是胡說八道,如果我的代碼似乎笨。
錯誤:
Sun Jan 05 01:17:25 MST 2014 ERROR:null
java.lang.NullPointerException
at org.newdawn.slick.Graphics.drawImage(Graphics.java:1384)
at org.newdawn.slick.Graphics.drawImage(Graphics.java:1433)
at data.src.Square.squareStart(Square.java:46)
at data.src.NormalMode.render(NormalMode.java:32)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.ScalableGame.render(ScalableGame.java:158)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at data.src.Core.main(Core.java:30)
Sun Jan 05 01:17:25 MST 2014 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at data.src.Core.main(Core.java:30)
讀圍繞如何從命令行運行並複製錯誤封郵件。它是一個小程序嗎?如果是這樣運行使用appletviewer和瀏覽器學習啓用Java控制檯,所以可以看到有錯誤信息 – tgkprog
@sᴜʀᴇsʜᴀᴛᴛᴀ會做! – MrPork
周長是參數? – tgkprog