下單和MonoTouch的延遲,我看到一個大約爲500毫秒的延遲,當我打電話之間:Task.Factory.StartNew()在單聲道/ MonoTouch的
StartNew(Action<object> action, object state, CancellationToken cancellationToken,
TaskCreationOptions creationOptions, TaskScheduler scheduler);
與勞動者代碼實際上啓動時執行。
我創建了一個測試,以證明這一點:在Mono下
public static class TestTaskFactory
{
private class TaskInfo
{
public int Number;
}
private static int NUM_TASKS = 5;
private static int NumFinished = 0;
public static void Run()
{
for (int n = 1; n <= NUM_TASKS; n++)
{
Log("Starting task #" + n + " ...");
var task_info = new TaskInfo { Number = n };
var task = Task.Factory.StartNew(Worker, task_info, CancellationToken.None, TaskCreationOptions.None, TaskScheduler.Default);
Thread.Sleep(0);
}
Log("Waiting for tasks to finish ...");
while (NumFinished < NUM_TASKS)
{
Thread.Sleep(1);
}
Log("All done");
}
private static void Worker(object state)
{
var task_info = (TaskInfo)state;
Log("Task #" + task_info.Number + " running");
// Do something
Thread.Sleep(2000);
// Done
++NumFinished;
}
private static void Log(string msg)
{
Console.WriteLine(DateTime.Now.ToString("HH.mm.ss.fff") + ": Thread " + Thread.CurrentThread.ManagedThreadId + ": " + msg);
}
}
輸出在Mac上:
16.57.31.420: Thread 1: Starting task #1 ...
16.57.31.508: Thread 1: Starting task #2 ...
16.57.31.508: Thread 1: Starting task #3 ...
16.57.31.508: Thread 1: Starting task #4 ...
16.57.31.508: Thread 1: Starting task #5 ...
16.57.31.508: Thread 1: Waiting for tasks to finish ...
16.57.31.510: Thread 5: Task #1 running
16.57.32.009: Thread 6: Task #2 running <-- Approx 500 msec later
16.57.32.511: Thread 7: Task #3 running <-- Approx 500 msec later
16.57.33.012: Thread 8: Task #4 running <-- Approx 500 msec later
16.57.33.513: Thread 9: Task #5 running <-- Approx 500 msec later
16.57.35.515: Thread 1: All done
這是因爲如果單要等待長達500毫秒之前重用現有的線程使新的一個。如果我將工作時間減少到500毫秒以下,則延遲會減少。例如,改變工人Thread.sleep代碼(2000)到了Thread.Sleep(50):
...
17.13.20.262: Thread 5: Task #1 running
17.13.20.314: Thread 5: Task #2 running <-- approx 50 msec later
17.13.20.365: Thread 5: Task #3 running <-- approx 50 msec later
17.13.20.416: Thread 5: Task #4 running <-- approx 50 msec later
17.13.20.466: Thread 5: Task #5 running <-- approx 50 msec later
但是在MS框架4.0,工人代碼之前沒有大延遲開始:
...
17.05.42.238: Thread 9: Waiting for tasks to finish ...
17.05.42.256: Thread 11: Task #1 running
17.05.42.256: Thread 12: Task #3 running <-- little delay
17.05.42.256: Thread 13: Task #4 running <-- little delay
17.05.42.257: Thread 10: Task #2 running <-- little delay
17.05.43.264: Thread 14: Task #5 running <-- little delay
在我提交Mono錯誤報告之前,我想要明智地檢查一下,我不會錯過Mono或使用Task.Factory時需要做的一些調整。我真的在我的真實應用程序中使用最大併發調度程序。
所以我的問題:這是Mono/MonoTouch中的錯誤嗎?
更新:我已經從使用Mono *下的ThreadPool切換到Ami Bar的智能線程池(github; Code Project article)。 GSerjo的Extended Thread Pool也很好看,但有很多依賴,我試圖避免在手機上。我在Xamarim thread上寫了一些簡單的測試。我可能錯過了100個其他的線程池實現,但到目前爲止我對SmartThreadPool感到滿意。使用WINDOWS_PHONE模式在MonoTouch下編譯。
是的,SetMinThreads()做到了。 500毫秒的值似乎非常隨意。即使在iOS下,這也是一個超長時間,更不用說Mono for Mac,我也看到了這一點。基於快速谷歌搜索這可能是一個固定的MS框架的特定版本。我會更多地研究/實驗並回報。單聲道默認不適合我。 – t9mike
@ t9mike:是的,我認爲這是.NET 4之前的時機,我相信線程池幾乎完全被重寫。 –
線程池中線程的緩慢啓動是爲了避免線程風暴。 –