如果我想在此類中添加一個按鈕以便我可以調用onclicklistener
,我應該怎麼做?我還提供了添加此視圖的活動類。以編程方式將按鈕添加到視圖上
活動:
import android.app.Activity;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.widget.Button;
import android.widget.RelativeLayout;
import android.content.Context;
public class NewGame extends Activity {
View view;
Context context;
RelativeLayout layout;
GameView gameview;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
gameview=new GameView(this);
setContentView(gameview);
//layout = (RelativeLayout) findViewById(R.id.relative_layout);
//layout.addView(gameview);
}
}
觀點: 公共類GameView擴展視圖{ 路徑循環; Paint cPaint; Paint tPaint; String z; int i = 65,strt,arc,leftx,topy,rightx,bottomy,maxx,maxy; 布爾標誌1,標誌2,標誌3; double n1,n2; int n,n3 = 180,n4,n5 = 90; float f1 = 180,f2 = 90; 按鈕b1; 隨機r = new Random(); RectF橢圓形;
public GameView(Context context) {
super(context);
leftx = 0;
topy = 60;
rightx = 150;
bottomy = 120;
z = String.valueOf(Character.toChars(i));
cPaint = new Paint();
cPaint.setColor(Color.RED);
strt = 45;
arc = 315;
n1 = Math.random() * 600;
Log.d("random", z);
if (flag2 == false)
new DrawThread(this);
// cPaint.setStrokeWidth(2);
tPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
tPaint.setStyle(Paint.Style.FILL_AND_STROKE);
tPaint.setColor(Color.BLACK);
float scale = getResources().getDisplayMetrics().scaledDensity;
tPaint.setTextSize(20 * scale);
}
public void onSizeChanged(int w,int h,int oldh,int oldw) {
maxx = oldw;
maxy = oldh;
}
//@Override
protected void onDraw(Canvas canvas) {
// Drawing commands go here
oval = new RectF(leftx,topy,rightx,bottomy);
canvas.drawArc(oval, strt, arc, true, cPaint);
while (i < 90) {
canvas.drawText(String.valueOf(Character.toChars(i)),f1,f2, tPaint);
break;
}
}
}
做完你上面提到的,我現在正在變黑屏。你認爲可能是什麼問題? – user2586942
嘗試爲按鈕b1.setId(1234) – Apperside
仍設爲空白屏幕 – user2586942