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你能幫我解釋爲什麼這樣不能正常工作嗎?D3.js onclick切換其他線色
這是一個物理演示,它的概念是,我可以改變線的顏色,如果我點擊它,當我點擊一個矩形我想改變所有的邊(線周圍)顏色,並總是改變爲其他顏色。所以線條是白色或紅色,只有線條顏色改變,我可以點擊線條或矩形。這段代碼幾乎效果不錯。
兩個問題留給:
如果點擊矩形兩側改變顏色爲紅色,但不回來,如果前
1線是紅色的它不會更改爲白色
我希望我是清楚的,這裏是我堅持:
// grid basic variables
var dimension = 10,
\t width = 50,
\t height = 50;
function gridData() {
\t var data = new Array();
\t // rectangle variables
\t var rectXpos = 0,
\t \t rectYpos = 0,
\t \t rectWidth = width,
\t \t rectHeight = height;
\t \t click = 0;
\t // iterate for rows
\t for (var row = 0; row < dimension; row++) {
\t \t // iterate for cells/columns inside rows
\t \t for (var column = 0; column < dimension; column++) {
\t \t \t // rectClass = "rect" + rectXpos.toString() + rectYpos.toString();
\t \t \t data.push({
\t \t \t \t x: rectXpos,
\t \t \t \t y: rectYpos,
\t \t \t \t width: rectWidth,
\t \t \t \t height: rectHeight,
\t \t \t \t // class: rectClass,
\t \t \t \t click: click
\t \t \t });
\t \t \t // increment the x position. I.e. move it over by 50 (width variable)
\t \t \t rectXpos += rectWidth;
\t \t }
\t \t // reset the x position after a row is complete
\t \t rectXpos = 0;
\t \t // increment the y position for the next row. Move it down 50 (height variable)
\t \t rectYpos += rectHeight;
\t }
\t return data;
}
var gridData = gridData();
// I like to log the data to the console for quick debugging
console.log(gridData);
var grid = d3.select("#grid")
\t .append("svg")
\t .attr("width", width*dimension)
\t .attr("height",height*dimension);
var rect = grid.selectAll(".square")
\t .data(gridData)
\t .enter().append("rect")
\t .attr("class","rect")
\t .attr("x", function(d) { return d.x; })
\t .attr("y", function(d) { return d.y; })
\t .attr("width", function(d) { return d.width; })
\t .attr("height", function(d) { return d.height; })
\t .style("fill", "#f2f2f2")
\t .style("stroke", "#fff")
\t .on("click", function(d){
\t \t d.click ++;
\t \t var nextColor = (this.style.stroke == "red") ? "white" : "red";
\t \t d3.select(".vline" + d.x.toString() + d.y.toString() + (d.x + 50).toString() + d.y.toString()).style("stroke", nextColor);
\t \t d3.select(".vline" + d.x.toString() + (d.y + 50).toString() + (d.x + 50).toString() + (d.y + 50).toString()).style("stroke", nextColor);
\t \t d3.select(".hline" + d.x.toString() + d.y.toString() + d.x.toString() + (d.y + 50).toString()).style("stroke", nextColor);
\t \t d3.select(".hline" + (d.x + 50).toString() + d.y.toString() + (d.x + 50).toString() + (d.y + 50).toString()).style("stroke", nextColor);
\t });
function hlinegriddata() {
\t var data = new Array();
\t // line variables
\t var hlineX1 = 0,
\t \t hlineY1 = 0,
\t \t hlineX2 = 0,
\t \t hlineY2 = 50,
\t \t click = 0;
\t var lineLength = width;
\t for (var row = 0; row < dimension; row++) {
\t \t // iterate for cells/columns inside rows
\t \t for (var column = 0; column < dimension + 1; column++) {
\t \t \t hlineClass = "hline" + hlineX1.toString() + hlineY1.toString() + hlineX2.toString() + hlineY2.toString();
\t \t \t data.push({
\t \t \t \t x1: hlineX1,
\t \t \t \t y1: hlineY1,
\t \t \t \t x2: hlineX2,
\t \t \t \t y2: hlineY2,
\t \t \t \t class: hlineClass,
\t \t \t \t click: click
\t \t \t });
\t \t // increment the x position for the next line
\t \t hlineX1 += lineLength;
\t \t hlineX2 += lineLength;
\t \t }
\t \t // reset the x position after a row is complete
\t \t hlineX1 = 0;
\t \t hlineX2 = 0;
\t \t // increment the y position for the next row. Move it down 50 (height variable)
\t \t hlineY1 += lineLength;
\t \t hlineY2 += lineLength;
\t }
\t return data;
}
var hlinegriddata = hlinegriddata();
// I like to log the data to the console for quick debugging
console.log(hlinegriddata);
var hline = grid.selectAll(".hline")
\t .data(hlinegriddata)
\t .enter().append("line")
\t .attr("class", function(d) { return d.class; })
\t .attr("x1", function(d) { return d.x1; })
\t .attr("y1", function(d) { return d.y1; })
\t .attr("x2", function(d) { return d.x2; })
\t .attr("y2", function(d) { return d.y2; })
\t .style("stroke", "white")
\t .style("stroke-width", "4")
\t .style("cursor", "pointer")
\t .on("click", function(){var nextColor = this.style.stroke == "white" ? "red" : "white";
d3.select(this).style("stroke", nextColor);
\t });
\t // .on('click', function(d) {
\t // \t d.click ++;
// if ((d.click)%2 == 0) { d3.select(this).style("stroke","#fff"); }
\t // if ((d.click)%2 == 1) { d3.select(this).style("stroke","red"); }
// });
function vlinegriddata() {
\t var data = new Array();
\t // line variables
\t var vlineX1 = 0,
\t \t vlineY1 = 0,
\t \t vlineX2 = 50,
\t \t vlineY2 = 0,
\t \t click = 0;
\t var lineLength = width;
\t // iterate for rows
\t for (var row = 0; row < dimension; row++) {
\t \t // iterate for cells/columns inside rows
\t \t for (var column = 0; column < dimension + 1; column++) {
\t \t \t vlineClass = "vline" + vlineX1.toString() + vlineY1.toString() + vlineX2.toString() + vlineY2.toString();
\t \t \t data.push({
\t \t \t \t x1: vlineX1,
\t \t \t \t y1: vlineY1,
\t \t \t \t x2: vlineX2,
\t \t \t \t y2: vlineY2,
\t \t \t \t class: vlineClass,
\t \t \t \t click: click
\t \t \t });
\t \t // increment the x position for the next line
\t \t vlineY1 += lineLength;
\t \t vlineY2 += lineLength;
\t \t }
\t \t // reset the x position after a row is complete
\t \t vlineY1 = 0;
\t \t vlineY2 = 0;
\t \t // increment the y position for the next row. Move it down 50 (height variable)
\t \t vlineX1 += lineLength;
\t \t vlineX2 += lineLength;
\t }
\t return data;
}
var vlinegriddata = vlinegriddata();
// I like to log the data to the console for quick debugging
console.log(vlinegriddata);
var vline = grid.selectAll(".vline")
\t .data(vlinegriddata)
\t .enter().append("line")
\t .attr("class", function(d) { return d.class; })
\t .attr("x1", function(d) { return d.x1; })
\t .attr("y1", function(d) { return d.y1; })
\t .attr("x2", function(d) { return d.x2; })
\t .attr("y2", function(d) { return d.y2; })
\t .attr("click", function(d) { return d.click; })
\t .style("stroke", "white")
\t .style("stroke-width", "4")
\t .style("cursor", "pointer")
\t .on("click", function(){var nextColor = this.style.stroke == "white" ? "red" : "white";
d3.select(this).style("stroke", nextColor);
\t });
\t // .on('click', function(d) {
// d.click ++;
// if ((d.click)%2 == 0) { d3.select(this).style("stroke","#fff"); }
\t // if ((d.click)%2 == 1) { d3.select(this).style("stroke","red"); }
// });
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>
<div id="grid"></div>
謝謝,這是完美的:) – khlan
@khlan我覺得這個想法是偉大的!我想知道在哪裏可以使用它嗎? – Han
感謝您的關注。基於這篇文章(https://journals.aps.org/prx/pdf/10.1103/PhysRevX.7.021029),我爲這個概念中的基本轉換做了演示。所以基本上我需要這個,因爲量子比特。 – khlan