我決定學習一些面向對象,我開始擺脫條件(我知道在這個程序中這是不必要的,但我必須從簡單的例子開始)。C++的朋友類無效的使用不完整的類型OOP
在DirectConditions
類,我有我的條件,我會通過引用「在DirectConditions
方法與和的SnakeGame
一些變量的變化值的方法傳遞的SnakeGame
對象以友元類DirectConditions
。
錯誤:
invalid use of incomplite type 'class DirectConditions::SnakeGame' snakeObj.snake[0].xCoor+=1;
另一個問題:
我願藉此機會問:這種方式來擺脫條件句(如公司)是很好的?我真的很感激幫助。
提供了代碼:
snakeGame.hpp:
#ifndef _SNAKEGAME_HPP
#define _SNAKEGAME_HPP
#include<string>
#include"directConditions.hpp"
#include<map>
class SnakeGame{
public:
SnakeGame();
void mainLogic();
void check();
friend class DirectConditions;
private:
const int width,height;
int sizeOfSnake;
std::string direction;
std::map<std::string,DirectConditions*> directMap;
struct Snake{ int xCoor,yCoor; }snake[100];
enum Directions{up,down,left,right} directEnum;
void initializeMap();
};
SnakeGame::SnakeGame():width(500),height(500),sizeOfSnake(3){}
void SnakeGame::check(){
for(int i=sizeOfSnake;i>0;--i){
snake[i].xCoor=snake[i-1].xCoor;
snake[i].yCoor=snake[i-1].yCoor;
}
directMap[direction].goToDirection(this);
}
//private fun
void SnakeGame::initializeMap(){
directMap["right"]=new GoRight;
directMap["left"]=new GoLeft;
directMap["up"]=new GoUp;
directMap["down"]=new GoDown;
}
#endif
directConditions.hpp:
#ifndef _DIRECTCONDITIONALS_HPP
#define _DIRECTCONDITIONALS_HPP
#include"snakeGame.hpp"
class DirectConditions{
public:
class SnakeGame;
virtual void goToDirection(SnakeGame&)=0;
virtual ~DirectConditions(){};
};
class GoRight:public DirectConditions{
public:
void goToDirection(SnakeGame& snakeObj){
snakeObj.snake[0].xCoor+=1;
}
};
class GoLeft:public DirectConditions{
public:
void goToDirection(SnakeGame& snakeObj){
snakeObj.snake[0].xCoor-=1;
}
};
class GoUp:public DirectConditions{
public:
void goToDirection(SnakeGame& snakeObj){
snakeObj.snake[0].yCoor+=1;
}
};
class GoDown:public DirectConditions{
public:
void goToDirection(SnakeGame& snakeObj){
snakeObj.snake[0].yCoor-=1;
}
};
#endif
創建包含'snakeGame.hpp'和'directConditions.hpp'的文件'snakeGame.cpp'。然後將'snakeGame.hpp'中的函數定義移動到'snakeGame.cpp' – PcAF