下面是一個樣本UIViewController
我鞭打。它使用基本的UIView
實例而不是UIImageView
,但這些應該是直接交換項目。
在我的測試中,效果是一個永不停息的紅色和藍色橫幅的外觀(即視圖控制器的白色背景從未見過)。
這確實不使用CAAnimation
,而是利用提供UIView
塊爲基礎的動畫,我認爲這是一個更容易管理。
這是否給你你想要的?
注意:這忽略包括頭文件ViewController.h
,但它是完全空的任何代碼。
// ViewController.m
#import "ViewController.h"
// Private Interface
@interface ViewController()
#pragma mark -
#pragma mark - UI Controls
@property (strong, nonatomic) UIView *view1;
@property (strong, nonatomic) UIView *view2;
#pragma mark -
#pragma mark - Private Properties
@property (assign, nonatomic) BOOL isVisible;
@property (strong, nonatomic) NSLayoutConstraint *view1HeightConstraint;
@property (strong, nonatomic) NSLayoutConstraint *view2HeightConstraint;
@property (strong, nonatomic) NSLayoutConstraint *view1TopConstraint;
@property (strong, nonatomic) NSLayoutConstraint *view2TopConstraint;
@end
@implementation ViewController
#pragma mark -
#pragma mark - View Lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
[self setupUserInterface];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// At this point, self.view has its correct size,
// so use it to set the height of the sub views
self.view1HeightConstraint.constant = self.view.frame.size.height;
self.view2HeightConstraint.constant = self.view.frame.size.height;
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
// The screen has been shown, so store this value and begin the animations
self.isVisible = YES;
[self slideDown1];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
// So that the animations will stop and this view controller can be released
self.isVisible = NO;
}
#pragma mark -
#pragma mark - Animations
- (void)slideDown1 {
// This sets the top of view1's frame equal to the bottom of self.view.frame
self.view1TopConstraint.constant = self.view.frame.size.height;
// This sets the top of view2's frame equal to the top of self.view.frame
self.view2TopConstraint.constant = 0.0f;
// If we didn't call this block, the changes set above would take effect "immediately"
[UIView animateWithDuration:1.0f
animations:^{
// Calling this inside of an animation causes the changes above to be animated
[self.view layoutIfNeeded];
}
completion:^(BOOL finished) {
// This block will execute when the animations finish
// This moves self.view1 so that its bottom is aligned with the top of self.view
self.view1TopConstraint.constant = -1.0f * self.view.frame.size.height;
// This causes the line above to take place immediately
[self.view layoutIfNeeded];
if (self.isVisible == YES) {
// If the screen is still visible, start the next animation
[self slideDown2];
}
}
];
}
- (void)slideDown2 {
self.view1TopConstraint.constant = 0.0f;
self.view2TopConstraint.constant = self.view.frame.size.height;
[UIView animateWithDuration:1.0f
animations:^{
[self.view layoutIfNeeded];
}
completion:^(BOOL finished) {
self.view2TopConstraint.constant = -1.0f * self.view.frame.size.height;
[self.view layoutIfNeeded];
if (self.isVisible == YES) {
[self slideDown1];
}
}
];
}
#pragma mark -
#pragma mark - UI Setup
- (void)setupUserInterface {
[self createControls];
[self setupControls];
[self layoutControls];
}
- (void)createControls {
self.view1 = [[UIView alloc] init];
self.view2 = [[UIView alloc] init];
}
- (void)setupControls {
self.view1.backgroundColor = [UIColor redColor];
// This line is required for our "full auto layout",
// which just means (in this case) that we're doing it all in code
[self.view1 setTranslatesAutoresizingMaskIntoConstraints:NO];
self.view2.backgroundColor = [UIColor blueColor];
[self.view2 setTranslatesAutoresizingMaskIntoConstraints:NO];
}
- (void)layoutControls {
// The subviews have to be added to self.view before we can constrain them
[self.view addSubview:self.view1];
[self.view addSubview:self.view2];
// This sets up the subviews to make their width equal to self.view's width
// You could have also used this method for the views' heights
[self.view addConstraint:[NSLayoutConstraint constraintWithItem:self.view1
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:self.view
attribute:NSLayoutAttributeWidth
multiplier:1.0f
constant:0.0f]];
[self.view addConstraint:[NSLayoutConstraint constraintWithItem:self.view2
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:self.view
attribute:NSLayoutAttributeWidth
multiplier:1.0f
constant:0.0f]];
// This gives us properties we can use later to animate the views' movements
self.view1TopConstraint = [NSLayoutConstraint constraintWithItem:self.view1
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self.view
attribute:NSLayoutAttributeTop
multiplier:1.0f
constant:0.0f];
// You created the constraint, but it has to be installed/added
[self.view addConstraint:self.view1TopConstraint];
// A different and probably less effective way to set the heights of the subviews
self.view1HeightConstraint = [NSLayoutConstraint constraintWithItem:self.view1
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:nil
attribute:NSLayoutAttributeNotAnAttribute
multiplier:1.0f
constant:0.0f];
[self.view addConstraint:self.view1HeightConstraint];
self.view2TopConstraint = [NSLayoutConstraint constraintWithItem:self.view2
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self.view
attribute:NSLayoutAttributeTop
multiplier:1.0f
constant:0.0f];
[self.view addConstraint:self.view2TopConstraint];
self.view2HeightConstraint = [NSLayoutConstraint constraintWithItem:self.view2
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:nil
attribute:NSLayoutAttributeNotAnAttribute
multiplier:1.0f
constant:0.0f];
[self.view addConstraint:self.view2HeightConstraint];
}
@end
謝謝你,我還沒有試過代碼,但它看起來應該做我想做的事。你能否給代碼添加一些註釋,因爲在某些時候我需要稍微改變一下代碼以適應我正在設計的遊戲,並且由於我對Objective-C的基本知識,我並不完全理解每個部分都會這樣做,特別是在約束條件下(我已經在主要故事板中設置了約束條件)以及您設置的所有屬性。如果你能這樣做會很好,如果不是很好:)謝謝 – OllysEdits 2015-01-10 11:17:49