我正在用C#做一個遊戲,我想顯示對手的進度(動作等)。所以我通過TCP協議將遊戲中的事件發送給對手。如何解決「連接嘗試失敗,因爲連接方在一段時間後沒有正確響應......」錯誤?
我已經嘗試過在本地主機上我的應用程序和它的作品,但是當我試圖儘可能地使用我的外部地址在互聯網上進行交流,我得到下面的錯誤類TcpInformer.Connect():
連接嘗試失敗,因爲連接的方沒有正確 一段時間後響應或已建立的連接失敗,因爲連接的主機沒有
我想回應(我的外部IP地址):(端口)問題是我是beh ind NAT。但是我已經在IP 10.0.0.1上爲端口49731設置了portforwarding,並且沒有任何改變。
我的第二個猜測是Windows防火牆,但即使當我停止防火牆,我的應用程序沒有開始工作。
我對兩臺PC連接的代碼是:
TcpInformer peer;
TcpHost server;
public void PrepareConnection() // for server (host)
{
playerType = PlayerType.One;
server = new TcpHost(form, this);
server.Start("10.0.0.1", 49731);
}
public void PrepareConnection2() // for client
{
playerType = PlayerType.Two;
peer = new TcpInformer(form, this);
peer.Connect("MY EXTERNAL IP", 49731);
}
// classes TcpHost and TcpInformer
public interface ITcpCommunication
{
#region Operations (3)
void ReadData();
void SendData(byte[] message);
void SendData(byte[] message, int size);
#endregion Operations
}
public class TcpInformer : ITcpCommunication
{
#region Fields (9)
private NetworkStream con_ns;
private TcpClient con_server;
private bool connected;
private Fmain form;
private SecondPlayer player;
private int port;
private string server;
private string stringData;
#endregion Fields
#region Delegates and Events (1)
// Events (1)
public event SimulationEventHandler ReadEvent;
#endregion Delegates and Events
#region Constructors (1)
public TcpInformer(Fmain form, SecondPlayer player)
{
this.form = form;
connected = false;
this.player = player;
}
#endregion Constructors
#region Methods (6)
// Public Methods (5)
///
///
///
/// e.g., server = "127.0.0.1"
/// e.g., port = 9050
public void Connect(string server, int port)
{
this.port = port;
this.server = server;
connected = true;
try
{
con_server = new TcpClient(this.server, this.port);
}
catch (SocketException ex)
{
connected = false;
MessageBox.Show("Unable to connect to server" + ex.Message);
return;
}
con_ns = con_server.GetStream();
}
public void Disconnect()
{
form.Debug("Disconnecting from server...", "Player2Net");
con_ns.Close();
con_server.Close();
}
public void ReadData()
{
if (con_ns != null)
{
if (con_ns.DataAvailable)
{
byte[] data = new byte[1200];
int received = con_ns.Read(data, 0, data.Length);
player.ProcessReceivedData(data, received);
}
}
else
{
form.Debug("Warning: con_ns is not inicialized.","player2");
}
}
public void SendData(byte[] message)
{
con_ns.Write(message, 0, message.Length);
con_ns.Flush();
}
public void SendData(byte[] message, int size)
{
if (con_ns != null)
{
con_ns.Write(message, 0, size);
}
}
// Private Methods (1)
private void Debug(string message)
{
form.Debug("Connected to: " + server + "port: " + port.ToString() + ": " + message, "Player2Net");
}
#endregion Methods
}
public class TcpHost : ITcpCommunication
{
#region Fields (9)
private ASCIIEncoding enc;
private Fmain form;
private TcpListener listener;
private SecondPlayer player;
private int port;
private Socket s;
private string server;
private bool state;
#endregion Fields
#region Delegates and Events (1)
// Events (1)
public event SimulationEventHandler ReadEvent;
#endregion Delegates and Events
#region Constructors (1)
public TcpHost(Fmain form, SecondPlayer player)
{
this.player = player;
this.form = form;
state = false;
enc = new ASCIIEncoding();
}
#endregion Constructors
#region Methods (5)
// Public Methods (5)
public void Close()
{
state = false;
s.Close();
listener.Stop();
}
public void ReadData()
{
if (state == true)
{
if (s.Available > 0) // if there's any data
{
byte[] data = new byte[1200];
int received = s.Receive(data);
player.ProcessReceivedData(data, received);
}
}
}
public void SendData(byte[] message)
{
if (state == true)
{
s.Send(message);
}
}
public void SendData(byte[] message, int size)
{
if (state == true)
{
s.Send(message, size, SocketFlags.None);
}
}
public void Start(string p_ipAddress, int listenPort)
{
//IPAddress ipAddress = IPAddress.Loopback
IPAddress ipAddress = IPAddress.Parse(p_ipAddress);
IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, listenPort);
//listener = new TcpListener(ipAddress, listenPort);
listener = new TcpListener(ipLocalEndPoint);
server = "[provider]";
port = listenPort;
listener.Start();
form.Debug("Server is running", "Player1Net");
form.Debug("Listening on port " + listenPort, "Player1Net");
form.Debug("Waiting for connections...", "Player1Net");
s = listener.AcceptSocket();
form.Debug("Connection accepted from " + s.RemoteEndPoint, "Player1Net");
state = true;
}
#endregion Methods
}
有沒有辦法如何檢查有什麼不好? 非常感謝幫助!
我發現了什麼問題。我正在監聽10.0.0.1並試圖訪問我的外部IP(我的程序的第二個實例),這在一臺連接到互聯網的計算機上是不可能的。 我應該刪除這篇文章嗎? – 2009-07-29 10:58:00