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晚上好,我的問題是與以下幾點:C#爲模板的結構:無法隱式轉換
public struct vector2D<T1>
{
public T1 m_w;
public T1 m_h;
// Irrelevant stuff removed (constructor, other overloader's)
public static bool operator !=(vector2D<T1> src, T1 dest)
{
return (((dynamic)src.m_w != (dynamic)dest) || ((dynamic)src.m_h != (dynamic)dest));
}
public static bool operator ==(vector2D<T1> src, T1 dest)
{
return (((dynamic)src.m_w != (dynamic)dest) || ((dynamic)src.m_h != (dynamic)dest));
}
public static bool operator !=(vector2D<T1> src, vector2D<T1> dest)
{
return (((dynamic)src.m_w != (dynamic)dest.m_w) || ((dynamic)src.m_h != (dynamic)dest.m_h));
}
public static bool operator ==(vector2D<T1> src, vector2D<T1> dest)
{
return Equals(src, dest);
}
}
現在,我得到了錯誤的是:
Error 1 Operator '!=' cannot be applied to operands of type 'vector2D<int>' and 'vector2D<uint>'
Error 2 Cannot implicitly convert type 'vector2D<uint>' to 'vector2D<int>'
現在我知道的編譯器不知道如何「鑄」與下面的代碼片段:
vector2D<uint>[] Something = new vector2D<uint>[2]; // Pretend it has values...
Dictonary<uint, vector2D<int>> AnotherThing = new Dictonary<uint, vector2D<int>>(); // Pretend it has values...
if (AnotherThing[0] != Something[0]) { ... }
AnotherThing[0] = Something[0];
我試過幾件事,只是他們要麼給我更多錯誤,不工作或不工作。所以我的問題是我將如何去做「鑄造」?
也可能不錯,我通常使用C++編程,所以C#讓我感到驚訝了好幾次。如果上面的代碼給你做惡夢,還提前抱歉。
謝謝你,就像一個魅力。我嘗試了類似的東西,但沒有奏效,我明白爲什麼它沒有,反正再次感謝你。 – SharkBytes 2014-12-05 03:26:57