我應該怎麼做才能在showExitDialog()
這裏調用線程的pause()
方法? 這裏開始遊戲類在ExitDialog上暫停線程
package game.mainmenu;
import game.view.ViewPanel;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.Window;
import android.view.WindowManager;
public class StartGame extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new ViewPanel(this));
}
@Override
protected void onPause() {
super.onPause();
//saveScores();
this.finish();
System.exit(1);// pause game when Activity pauses
}
@Override
public boolean onKeyDown(final int pKeyCode, final KeyEvent pEvent) {
if (pKeyCode == KeyEvent.KEYCODE_BACK
&& pEvent.getAction() == KeyEvent.ACTION_DOWN) {
showExitDialog();
return true;
}
return super.onKeyDown(pKeyCode, pEvent);
}
public void showExitDialog() {
AlertDialog.Builder builder = new AlertDialog.Builder(StartGame.this);
builder.setMessage("Are you sure you want to exit?")
.setCancelable(false)
.setTitle("EXIT")
.setPositiveButton("Yes",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
StartGame.this.finish();
}
})
.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
AlertDialog alert = builder.create();
//alert.setIcon(android.R.drawable.star_on);
alert.show();
}
}
這裏有類主線程
public class ViewManager extends Thread
{
//some states here
public static final int STATE_LOSE = 1;
public static final int STATE_PAUSE = 2;
public static final int STATE_READY = 3;
public static final int STATE_RUNNING = 4;
public static final int STATE_WIN = 5;
//..some not mention code here../
public ViewManager(SurfaceHolder surfaceHolder, Context context)
{
mSurfaceHolder = surfaceHolder;
mRunning = false;
mHealthBar = new Rect(0,0,0,0);
mLinePaint = new Paint();
mLinePaint.setAntiAlias(true);
mLinePaint.setARGB(255, 0, 255, 0);
mLinePaint.setTextSize(16);
mLinePaint.setStrokeWidth(3);
mContext = context;
Resources res = context.getResources();
//..some not mention code here../
InitElements(res);
mHero = new PlayerAnimated(mPlayerImage, FIELD_WIDTH/2, 600, 64, 64, 3, 3, context, mEnemiesList);
//mBoom = new Explosion(mExplosionImage, 200, 500, 64, 64, 7, 7);
mEnemyImage = BitmapFactory.decodeResource(res, R.drawable.enemyone);
setState(STATE_RUNNING);
}
/**
* threads state
* @param running
*/
public void setRunning(boolean running)
{
mRunning = running;
}
//..some not mention code here../
public void run()
{
while (mRunning)
{
Canvas canvas = null;
try
{
// подготовка Canvas-а
canvas = mSurfaceHolder.lockCanvas();
synchronized (mSurfaceHolder)
{
if(mMode == STATE_RUNNING){
// draw if not paused
addEneimes(mContext);
updateStuff();
doDraw(canvas);
}
else
{
pauseDraw(canvas);
}
ViewPanel.displayFps(canvas, aString);
aString = Integer.toString(hudscore.getScore());
}
}
catch (Exception e) { }
finally
{
if (canvas != null)
{
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
//..some not mention code here../
public void pause() {
synchronized (mSurfaceHolder) {
setState(STATE_PAUSE);
mLastFiredTime = System.currentTimeMillis() + 100;
}
}
public void unpause() {
//
synchronized (mSurfaceHolder) {
setState(STATE_RUNNING);
mLastFiredTime = System.currentTimeMillis() + 100;
}
}
public void setState(int mode)
{
mMode = mode;
}
public void pauseDraw(Canvas canvas)
{
canvas.drawBitmap(Bitmap.createBitmap(FIELD_WIDTH, FIELD_HEIGHT, Bitmap.Config.RGB_565), 0, 0, null);
}
}
但你甚至沒有在主代碼的任何地方創建線程... – Tudor 2011-12-22 12:55:04
我ViewPanels類創建的線程。或者你的意思是我應該在'StartGame'活動中創建它? – user1107378 2011-12-22 12:59:08