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我需要使用view.getWidth()
,但我不能因爲我沒有膨脹視圖呢。所以在使用view.getWidth()
之前,我怎樣才能膨脹視圖。膨脹視圖
的MainAvtivity
:
public class MainActivity extends Activity {
GameView gv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.game_view);
LinearLayout surface = new LinearLayout(this);
surface = (LinearLayout)findViewById(R.id.surface);
gv= new GameView(this,surface);
surface.addView(gv);
}
的GameView
類:
public class GameView extends SurfaceView implements Runnable {
private boolean isRunning=false;
private final long FPS=12;
int PART_SIZE=6;
private SurfaceHolder holder;
Thread snakethread;
Snake snake;
Arena a;
Brick food;
LinearLayout view;
Bitmap arena;
public GameView(Context context,LinearLayout view) {
super(context);
this.view=view;
arena = Bitmap.createBitmap(view.getWidth(), view.getHeight(),Bitmap.Config.ARGB_8888);
this.a=new Arena();
snakethread=new Thread(this);
holder= getHolder();
this.setBackgroundColor(Color.TRANSPARENT);
this.setZOrderOnTop(true);
getHolder().setFormat(PixelFormat.TRANSPARENT);
holder.addCallback(new SurfaceHolder.Callback(){
@Override
public void surfaceCreated(SurfaceHolder arg0) {
setRunning(true);
snakethread.start();
}
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2,int arg3) {
}
@Override
public void surfaceDestroyed(SurfaceHolder arg0) {
setRunning(false);
while(true){
try {
snakethread.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
snake=new Snake(20, 50, "RIGHT",PART_SIZE);
}
public void run() {
long stepPerSecond=1000/FPS;
long startTime;
long sleepTime;
Canvas c = null;
try{
c=this.getHolder().lockCanvas();
synchronized (this.getHolder()) {
ArenaDraw(c);
}
}
catch(Exception e){
}
finally{
if(c!=null){
this.getHolder().unlockCanvasAndPost(c);
}
}
while(isRunning){
c=null;
startTime=System.currentTimeMillis();
try{
c=this.getHolder().lockCanvas();
synchronized (this.getHolder()) {
Paint p=new Paint();
snakeDraw(c);
}
}
catch(Exception e){
}
finally{
if(c!=null){
this.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime= stepPerSecond-(System.currentTimeMillis()-startTime);
if(sleepTime>0)
try {
Thread.sleep(sleepTime);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
我應該在哪裏添加它?我在 surface =(LinearLayout)findViewById(R.id.surface)之後添加了它。在mainActivity中,它的傭人錯誤 – Omer
你可以在'surface'被初始化後的任何地方將它添加到'onCreate()'中。請注意,您應該在'onPreDraw'內創建'GameView'對象,因爲GameView的構造函數依賴於'surface.getWidth()'來正確工作。 – sulai