我剛開始學習C#。我看到有人試圖製造可口可樂機器的老問題,這似乎是一個很好的練習。如何從Button Click事件中獲取返回值?
但我卡在錢按鈕。我無法弄清楚如何存儲按鈕在變量中表示的金額,可通過ColaMachine方法訪問。
我有下面的代碼:
using System;
using System.Windows.Forms;
using System.Drawing;
namespace QuickSharp
{
public class ColaMachine : Form
{
public ColaMachine()
{
this.Text = "Cola Machine";
this.Size = new Size(450 , 500);
//Money & Money Buttons
Label Money;
Money = new Label();
Money.Text = "Insert Coins Here:";
Money.Location = new Point(20, 100);
this.Controls.Add(Money);
Button MoneyButton1;
MoneyButton1 = new Button();
MoneyButton1.Text = "€0,05";
MoneyButton1.Location = new Point(28,125);
MoneyButton1.Click += new System.EventHandler(this.MoneyButton1_Click);
this.Controls.Add(MoneyButton1);
Button MoneyButton2;
MoneyButton2 = new Button();
MoneyButton2.Text = "€0,10";
MoneyButton2.Location = new Point(28,165);
MoneyButton2.Click += new System.EventHandler(this.MoneyButton2_Click);
this.Controls.Add(MoneyButton2);
Button MoneyButton3;
MoneyButton3 = new Button();
MoneyButton3.Text = "€0,20";
MoneyButton3.Location = new Point(28,205);
MoneyButton3.Click += new System.EventHandler(this.MoneyButton3_Click);
this.Controls.Add(MoneyButton3);
Button MoneyButton4;
MoneyButton4 = new Button();
MoneyButton4.Text = "€0,50";
MoneyButton4.Location = new Point(28,245);
MoneyButton4.Click += new System.EventHandler(this.MoneyButton4_Click);
this.Controls.Add(MoneyButton4);
Button MoneyButton5;
MoneyButton5 = new Button();
MoneyButton5.Text = "€1,00";
MoneyButton5.Location = new Point(28,285);
MoneyButton5.Click += new System.EventHandler(this.MoneyButton5_Click);
this.Controls.Add(MoneyButton5);
Button MoneyButton6;
MoneyButton6 = new Button();
MoneyButton6.Text = "€2,00";
MoneyButton6.Location = new Point(28,325);
MoneyButton6.Click += new System.EventHandler(this.MoneyButton6_Click);
this.Controls.Add(MoneyButton6);
// Drinks & Drink Buttons
Label Drinks;
Drinks = new Label();
Drinks.Text = "Choose Your Drink:";
Drinks.Location = new Point(315 , 100);
Drinks.AutoSize = true;
this.Controls.Add(Drinks);
Button DrinkButton1;
DrinkButton1 = new Button();
DrinkButton1.Text = "Coca-Cola";
DrinkButton1.Location = new Point(328,125);
this.Controls.Add(DrinkButton1);
Button DrinkButton2;
DrinkButton2 = new Button();
DrinkButton2.Text = "Coca-Cola Light";
DrinkButton2.Location = new Point(328,165);
this.Controls.Add(DrinkButton2);
Button DrinkButton3;
DrinkButton3 = new Button();
DrinkButton3.Text = "Fanta";
DrinkButton3.Location = new Point(328,205);
this.Controls.Add(DrinkButton3);
Button DrinkButton4;
DrinkButton4 = new Button();
DrinkButton4.Text = "Sprite";
DrinkButton4.Location = new Point(328,245);
this.Controls.Add(DrinkButton4);
Button DrinkButton5;
DrinkButton5 = new Button();
DrinkButton5.Text = "Spa Blauw";
DrinkButton5.Location = new Point(328,285);
this.Controls.Add(DrinkButton5);
Button DrinkButton6;
DrinkButton6 = new Button();
DrinkButton6.Text = "Red Bull";
DrinkButton6.Location = new Point(328,325);
this.Controls.Add(DrinkButton6);
//Header & Machine Display
Label Header;
Header = new Label();
Header.Text = "Coca-Cola Machine";
Header.Font = new Font("Arial" , Header.Font.Size +5);
Header.ForeColor = Color.DarkRed;
Header.Location = new Point(132, 20);
Header.AutoSize = true;
this.Controls.Add(Header);
TextBox TextBox1 ;
TextBox1 = new TextBox();
if(InsertedCoins == 0.00)
TextBox1.Text = "Buy Your Ice Cold Drinks Here!";
else
TextBox1.Text = "Inserted Coins: €" + InsertedCoins;
TextBox1.BackColor = Color.Black;
TextBox1.ForeColor = Color.Red;
TextBox1.Font = new Font("Arial" , TextBox1.Font.Size +3);
TextBox1.ReadOnly = true;
TextBox1.Size = new Size(210,300);
TextBox1.Location = new Point(112,50);
// I tried to get the text scrolling here... :)
TextBox1.SelectionStart = TextBox1.Text.Length;
TextBox1.ScrollToCaret();
TextBox1.Refresh();
this.Controls.Add(TextBox1);
}
public double InsertedCoins;
// Money Button Click Events
private void MoneyButton1_Click(object sender, EventArgs e)
{
InsertedCoins = InsertedCoins + 0.05;
}
private void MoneyButton2_Click(object sender, EventArgs e)
{
InsertedCoins = InsertedCoins + 0.10;
}
private void MoneyButton3_Click(object sender, EventArgs e)
{
InsertedCoins = InsertedCoins + 0.20;
}
private void MoneyButton4_Click(object sender, EventArgs e)
{
InsertedCoins = InsertedCoins + 0.50;
}
private void MoneyButton5_Click(object sender, EventArgs e)
{
InsertedCoins = InsertedCoins + 1.00;
}
private void MoneyButton6_Click(object sender, EventArgs e)
{
InsertedCoins = InsertedCoins + 2.00;
}
private static void Main()
{
ColaMachine Scherm;
Scherm = new ColaMachine();
Application.Run(Scherm);
}
}
}
另外,如果您對我的通用編程任何提示(如使事情更易於遵循別人想讀我的代碼),請告訴我!
不是說你的情況真的很重要:在處理貨幣金額時,應該使用'decimal'類型而不是雙倍。這將防止舍入誤差,因爲小數類型是爲精確表示十進制數而開發的。 – ChrisWue 2012-03-11 02:10:19