還有另一類CocoaAction
用來包裹Action
S和它們連接到UIControl
(現在的中ReactiveCocoa
,而不是在覈心ReactiveSwift
,因此,如果您正在使用RAC 5,你將不得不同時導入)
var switch: UISwitch!
//switch.addTarget() does not retain the target, so if we do not
//keep a strong reference here the cocoaAction will be deallocated
//at the end of viewDidLoad() and you will get unrecognized selector
//errors when the switch tries to execute the action
var switchCocoaAction: CocoaAction!
override func viewDidLoad() {
let action = Action<UISwitch, Bool, NoError> { (input: UISwitch) -> SignalProducer<Bool, NoError> in
return SignalProducer { (observer, disposable) in
observer.send(value: input.isOn)
observer.sendCompleted()
}
}
//unsafe because it will cast anyObject as! UISwitch
self.switchCocoaAction = action.unsafeCocoaAction
switch.addTarget(switchCocoaAction,
action: CocoaAction.selector,
forControlEvents: .ValueChanged
)
}
但是,如果你想要的是發射switch.isOn
值時,它改變的信號,就可以實現這個目標更容易使用內建rac_signalForControlEvents
func switchSignal() -> SignalProducer<Bool, NoError> {
switch.rac_signalForControlEvents(.ValueChanged) //returns legacy RACsignal
.toSignalProducer() //legacy RACSignal -> swift SignalProducer
.flatMapError { _ in .empty } //NSError -> NoError, errors not possible here, so ignore them
.map { ($0 as! UISwitch).isOn }
}