是的!我終於明白了。我不知道這是蘋果的方式,但它的工作原理。也許他們有機會僱用一些私人apis。反正這是我得到了它一種僞算法的原理:
1)得到窗口
2的屏幕截圖)作物所需的矩形與CGImageCreateWithImageInRect
3)應用漸變面具(來自蘋果的示例代碼被盜的思考)
4)創建的UIImageView與新創建的圖像
我也注意到,它不會影響甚至在最低的器件性能。 希望它會有幫助! 這是一個結果作物(link text)
我已經答應自己實現一個類別,只是爲了讓它變得更好。到目前爲止,代碼在不同的類中相當普遍。 只是爲了製作一個示例(僅支持橫向,請參閱下面的轉換,僅支持頂部蒙版)。在這種情況下,我overrided didMoveToWindow需要被掩蓋表:
- (void)didMoveToWindow {
if (self.window) {
UIImageView *reflected = (UIImageView *)[self.superview viewWithTag:TABLE_SHADOW_TOP];
if (!reflected) {
UIImage *image = [UIImage screenshot:self.window];
//
CGRect croppedRect = CGRectMake(480-self.frame.size.height, self.frame.origin.x, 16, self.frame.size.width);
CGImageRef cropImage = CGImageCreateWithImageInRect(image.CGImage, croppedRect);
UIImage *reflectedImage = [UIImage imageMaskedWithGradient:cropImage];
CGImageRelease(cropImage);
UIImageView *reflected = [[UIImageView alloc] initWithImage:reflectedImage];
reflected.transform = CGAffineTransformMakeRotation(-(M_PI/2));
reflected.tag = TABLE_SHADOW_TOP;
CGRect adjusted = reflected.frame;
adjusted.origin = self.frame.origin;
reflected.frame = adjusted;
[self.superview addSubview:reflected];
[reflected release];
}
}
}
,這是UIImage的類別:
CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh)
{
CGImageRef theCGImage = NULL;
// gradient is always black-white and the mask must be in the gray colorspace
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// create the bitmap context
CGContextRef gradientBitmapContext = CGBitmapContextCreate(NULL, pixelsWide, pixelsHigh,
8, 0, colorSpace, kCGImageAlphaNone);
// define the start and end grayscale values (with the alpha, even though
// our bitmap context doesn't support alpha the gradient requires it)
CGFloat colors[] = {0.0, 1.0, 1.0, 1.0};
// create the CGGradient and then release the gray color space
CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2);
CGColorSpaceRelease(colorSpace);
// create the start and end points for the gradient vector (straight down)
CGPoint gradientStartPoint = CGPointZero;
// CGPoint gradientStartPoint = CGPointMake(0, pixelsHigh);
CGPoint gradientEndPoint = CGPointMake(pixelsWide/1.75, 0);
// draw the gradient into the gray bitmap context
CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint,
gradientEndPoint, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(grayScaleGradient);
// convert the context into a CGImageRef and release the context
theCGImage = CGBitmapContextCreateImage(gradientBitmapContext);
CGContextRelease(gradientBitmapContext);
// return the imageref containing the gradient
return theCGImage;
}
CGContextRef MyCreateBitmapContext(int pixelsWide, int pixelsHigh)
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// create the bitmap context
CGContextRef bitmapContext = CGBitmapContextCreate (NULL, pixelsWide, pixelsHigh, 8,
0, colorSpace,
// this will give us an optimal BGRA format for the device:
(kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst));
CGColorSpaceRelease(colorSpace);
return bitmapContext;
}
+ (UIImage *)imageMaskedWithGradient:(CGImageRef)image {
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
DEBUG(@"need to support deviceOrientation: %i", deviceOrientation);
float width = CGImageGetWidth(image);
float height = CGImageGetHeight(image);
// create a bitmap graphics context the size of the image
CGContextRef mainViewContentContext = MyCreateBitmapContext(width, height);
// create a 2 bit CGImage containing a gradient that will be used for masking the
// main view content to create the 'fade' of the reflection. The CGImageCreateWithMask
// function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient
CGImageRef gradientMaskImage = CreateGradientImage(width, 1);
// create an image by masking the bitmap of the mainView content with the gradient view
// then release the pre-masked content bitmap and the gradient bitmap
CGContextClipToMask(mainViewContentContext, CGRectMake(0.0, 0.0, width, height), gradientMaskImage);
CGImageRelease(gradientMaskImage);
// draw the image into the bitmap context
CGContextDrawImage(mainViewContentContext, CGRectMake(0, 0, width, height), image);
// create CGImageRef of the main view bitmap content, and then release that bitmap context
CGImageRef reflectionImage = CGBitmapContextCreateImage(mainViewContentContext);
CGContextRelease(mainViewContentContext);
// convert the finished reflection image to a UIImage
UIImage *theImage = [UIImage imageWithCGImage:reflectionImage];
// image is retained by the property setting above, so we can release the original
CGImageRelease(reflectionImage);
return theImage;
}
希望它能幫助。
感謝您分享。我正在嘗試做一些與你目前稍有不同的東西 - 裁剪一個UITextView,以便在它後面顯示另一個UITextView ...看到[這裏](http://stackoverflow.com/questions/5469865/how-to -crop-AN-UITextView的)。你知道,如何去裁剪UITextView?如果您有任何建議,我會非常感激! – 2011-03-29 10:29:47