import java.util.Random;
public class Enemy extends Character{
Random randomNums = new Random();
public Enemy (Type enemyType){
super(enemyType);
}
public int dropCoins(){
return randomNums.nextInt((50-30)+1)+30;
}
public static int getNumGoblins(){
return randomNums.nextInt((5-2)+1)+2;
}
public static int getNumSkeletons(){
return randomNums.nextInt((7-3)+1)+3;
}
import java.util.Random;
public class Player extends Character{
// attributes for the plauer class
// initilizes the fields
private int coins;
private Potion[] inventory;
Random randomNums = new Random();
//methods
public Player(Type playerType){
super(playerType);
coins = 0;
inventory = new Potion[5];
}
public void increaseStrength(int strengthIncrease){
}
public int getCoins(){
return coins;
}
public void increaseCoins(int coins){
}
public void decreaseCoins(int coins){
}
public void addToInventory(String a, Type potion){
}
public void removeFromInventory(int index){
}
public void displayInventory(){
}
/*public int getNumOpenSlots(){
return numOpenSlots;
}*/
public void battleMinion(Enemy enemy){
Enemy goblin = new Enemy(Character.Type.GOBLIN);
if (enemy.getName() == "Goblin"){
for (int i = 1; i <= goblin.getNumGoblins(); i++)
{
System.out.printf("***%s vs %s %d***\n", getName(), enemy.getName(), i);
public abstract class Character{
public enum Type{ ROGUE, PALADIN, JACKIE_CHEN, SKELETON, GOBLIN, WIZARD}
private String name;
private int hitPoints;
private int strength;
private Weapon weapon;
//other attributes
//methods
public Character(Type characterType){
switch(characterType){
case ROGUE:
//set the attributes for a Rogue
name = "Rogue";
// TODO: set other attributes
hitPoints = 55;
strength = 8;
Weapon rogue = new Weapon("Short Sword", 1, 4);
break;
case PALADIN:
//set the attributes for a Rogue
name = "Paladin";
// TODO: set other attributes
hitPoints = 35;
strength = 14;
Weapon paladin = new Weapon("Long Sword",3,7);
break;
case JACKIE_CHEN:
name = "Jackie Chen";
hitPoints =45;
strength = 10;
Weapon jackie = new Weapon("Jump Kick",2, 6);
break;
case SKELETON:
name = "Skeleton";
hitPoints = 25;
strength = 3;
Weapon skeleton = new Weapon("Short Sword" ,1, 4);
break;
case GOBLIN:
name = "Goblin";
hitPoints = 25;
strength = 4;
Weapon goblin = new Weapon("Axe",2,6);
break;
case WIZARD:
name = "Wizard";
hitPoints = 40;
strength = 8;
Weapon wizard = new Weapon("Fire Blast", 4, 10);
break;
}
}
public String getName(){
return name;
}
public int getHitPoints(){
return hitPoints;
}
public int getStrength(){
return strength;
}
public void setStrength(int _strength){
this.strength =_strength;
}
public void setWeapon(Weapon _weapon){
this.weapon = _weapon;
}
public void attack(){
}
public void increaseHitPoints(){
}
public void decreaseHitPoints(){
}
得到錯誤信息
./Enemy.java:14: error: non-static variable randomNums cannot be referenced from a static context
return randomNums.nextInt((5-2)+1)+2;
^
./Enemy.java:17: error: non-static variable randomNums cannot be referenced from a static context
return randomNums.nextInt((7-3)+1)+3;
^
2錯誤引用
不知道如何計算它出...
嘗試閱讀我需要使用公共靜態INT錯誤消息 – Justas