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我試圖做一個基於列表的實施康威的生活遊戲,而不使用python 3.5.2中的任何附件或列表列表。我現在遇到的問題是,每個點所具有的「鄰居」數量都不正確。我在下面的代碼中留下了我的打印聲明。在這個例子中,佔用的單元用「○」表示,而未佔用的單元用「。」表示。康威的生命遊戲規則在python中無法正常運行
#Determine how many neighbors are surrounding the provided point
def getNeighbors(board, index, columns):
neighbors = 0
try:
if(board[index + 1] == "o"):
neighbors += 1
except:
pass
try:
if(board[index - 1] == "o"):
neighbors += 1
except:
pass
try:
if(board[index + columns] == "o"):
neighbors += 1
except:
pass
try:
if(board[index - columns] == "o"):
neighbors += 1
except:
pass
try:
if(board[index - columns + 1] == "o"):
neighbors += 1
except:
pass
try:
if(board[index - columns - 1] == "o"):
neighbors += 1
except:
pass
try:
if(board[index + columns + 1] == "o"):
neighbors += 1
except:
pass
try:
if(board[index + columns - 1] == "o"):
neighbors += 1
except:
pass
return neighbors
#Creates the game board in a list of lists
def mkBoard(rows,columns):
board = ["."] * rows * columns
return board
#Used to edit a point on the game board
def editPoint(x,y,board,columns):
i = 0
i = x + ((y - 1) * columns) - 1
if(board[i] == "o"):
board[i] = "."
elif(board[i] == "."):
board[i] = "o"
return board
#Simulates the next step in the game
def nextTurn(board, columns):
prevBoard = board
i = 0
for index in prevBoard:
neighbors = 0
if(index == 'o'):
neighbors = getNeighbors(prevBoard, i, columns)
print(neighbors)
if(neighbors == 0 or neighbors == 1):
board[i] = "."
elif(neighbors >= 4):
board[i] = "."
elif(index == "."):
neighbors = getNeighbors(prevBoard, i, columns)
print(neighbors)
if(neighbors == 3):
board[i] = "o"
i += 1
return board
#Prints the board to the screen to show the user what is happening
def printBoard(board, columns):
counter = 0
for cell in board:
print(cell,end=" ")
counter += 1
if(counter == columns):
print('\n')
counter = 0
print("======Conway's Game of Life======")
#Take user input for number of rows and columns for the board and converts them into integers
rows = input('Enter the number of rows:')
rows = int(rows)
columns = input('Enter the number of columns:')
columns = int(columns)
#Create the board and show it to the user
board = mkBoard(rows,columns)
printBoard(board,columns)
choice = 0
#If the user wants to add points to the board they can, otherwise they can begin the game
while(1 != 3):
choice = input('Make a choice:\n1) Change a point\n2) Continue the game\n3) Quit\n')
if(choice =='1'):
x = input('Enter the x coordinate of the point to negate: ')
x = int(x)
y = input('Enter the y coordinate of the point to negate: ')
y = int(y)
board = editPoint(x,y,board, rows)
printBoard(board,columns)
elif(choice =='2'):
board = nextTurn(board, columns)
printBoard(board,columns)
elif(choice == '3'):
break
如果'index'位於行的開始或結尾處,'getNeighbors'會發生什麼? – jwodder
你可以創建[mcve]嗎?如果'getNeighbors'是您所問的代碼,請儘可能多地刪除其餘的代碼。 –
@jwoddler看起來問題在於我的代碼不知道行的開始和結束之間的區別。我試圖測試你的建議,並且鄰居值對於應該有鄰居的空間是正確的,但是任何位於遠端的空間也都註冊爲顯示的同一端。 – dff