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我真的不確定我是否正確地攻擊了這個方法,但是我使用networkx
製作了一個圖來在我正在工作的遊戲中使用地圖上。遊戲有效,但現在它沒有定位系統。我在一個類中創建了圖形對象,我希望類單元格繼承圖形'G',以便我可以將它分配給地圖變量。我終於知道它不發送錯誤,但是當我打印地圖變量時,它不打印圖形。 我如何知道G是否分配給地圖變量,這是做這件事的最好方法?我樂於接受建議。使用父類中的networkX圖作爲另一個類中的變量
class Graph(BaseGameEntity):
def __index__(self):
G = nx.Graph()
G.add_edges_from([(1,2),(2,3),(3,4),(4,5),(5,6),(6,7),(7,8),(6,9),(9,10),(10,11),
(11,12),(10,13),(13,14),(14,15),(15,16),(16,17),(15,18),(18,19),(19,20),
(18,21),(21,22),(22,23),(23,24)])
G.node[1]['building'] = 'Home'
G.node[12]['building'] = 'Store'
G.node[24]['building'] = 'Mine'
G.node[8]['building'] = 'Bank'
G.node[17]['building'] = 'Saloon'
G.node[20]['building'] = 'Jail'
G.node[2]['Mugger'] = 'Mean Mugger'
G.node[7]['Path'] = 'Rocky Path'
G.node[11]['Rock'] = 'Big Rock'
G.node[16]['Mugger'] = 'Nice Mugger'
G.node[23]['Path'] = 'Flooded Path'
G.node[3]['Surprise'] = 'Money'
G.node[4]['Rock'] = 'Small Rock'
G.node[5]['Path'] = 'Rocky Path'
G.node[6]['Path'] = 'Rocky Path'
G.node[9]['Surprise'] = 'Money'
G.node[10]['Surprise'] = 'Health'
G.node[13]['Path'] = 'Rocky Path'
G.node[14]['Path'] = 'Rocky Path'
G.node[13]['Rock'] = 'Medium Rock'
G.node[15]['Path'] = 'Rocky Path'
G.node[18]['Surprise'] = 'Money'
G.node[19]['Surprise'] = 'Health'
G.node[21]['Path'] = 'Smooth Path'
G.node[22]['Path'] = 'Rocky Path'
class Cell(Graph):
def __init__(self, game, objects, blocked, position, coords, map, graph):
super().__init__()
self.objects = {}
self.blocked = False
self.position = (0,0)
self.map = graph.G
print(map)