我一直在嘗試使用Allegro 5.2版,但出於某種原因,我無法使用MinGW在我的系統(運行Windows 10 64位)上編譯它。Allegro 5.2編譯錯誤
這裏就是我試圖鏈接。根據維基這應該是正確的,但每當我嘗試編譯示例代碼我得到的錯誤,如
src\game.c|13|undefined reference to `al_clear_to_color'|
這個功能應該是目前所有我知道的。
我真的很感謝所有幫助:)
這裏的
#include"../include/init.h"
#include "allegro5/allegro5.h"
#include"allegro5/allegro_audio.h"
#include"allegro5/allegro_acodec.h"
#include<stdio.h>
#include<stdlib.h>
const float fps = 30;
const int width = 256;
const int height = 240;
int init() {
running = 1;
if(!al_init()) {
fprintf(stderr, "failed to initialize allegro!\n");
return -1;
}
timer = al_create_timer(1.0/fps);
if(!timer) {
fprintf(stderr, "failed to create timer!\n");
return -1;
}
display = al_create_display(width, height);
if(!display) {
fprintf(stderr, "failed to create display!\n");
return -1;
}
event_queue = al_create_event_queue();
if(!event_queue) {
fprintf(stderr, "failed to create event_queue!\n");
return -1;
}
/*if(!al_install_audio()){
fprintf(stderr, "failed to initialize audio!\n");
return -1;
}
if(!al_install_keyboard()) {
fprintf(stderr, "failed to initialize the keyboard!\n");
return -1;
}
if(!al_init_acodec_addon()){
fprintf(stderr, "failed to initialize audio codecs!\n");
return -1;
}
if (!al_reserve_samples(1)){
fprintf(stderr, "failed to reserve samples!\n");
return -1;
}*/
if(!al_init_primitives_addon()) {
fprintf(stderr, "failed to create primitives addon");
return -1;
}
al_register_event_source(event_queue, al_get_display_event_source(display));
// register timer event for max fps
al_register_event_source(event_queue, al_get_timer_event_source(timer));
//al_register_event_source(event_queue, al_get_keyboard_event_source());
al_clear_to_color(al_map_rgb(0,0,0));
al_flip_display();
al_start_timer(timer);
return 1;
}
嗯,我真的不明白爲什麼代碼不能編譯,你可以嘗試直接在allegro.cc論壇上詢問開發者。他們通常喜歡幫助新用戶:) – rlam12
似乎是一個好主意:)感謝 – unlink