我有DirectX11 UWP應用程序。我使用IDXGIFactory2::CreateSwapChainForCoreWindow
和常用參數創建交換鏈。如何在UWP應用程序中減少全屏交換鏈表示延遲?
::DXGI_SWAP_CHAIN_DESC1 desc{};
desc.Width = back_buffer_width;
desc.Height = back_buffer_height;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = 2;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH | DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
desc.Scaling = DXGI_SCALING_NONE;
desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
::Microsoft::WRL::ComPtr<::IDXGISwapChain1> p_swap_chain;
Validate_OkResult
(
p_dxgi_factory->CreateSwapChainForCoreWindow
(
p_d3d_device.Get()
, reinterpret_cast< ::IUnknown * >(h_window) // passing ::Windows::UI::Core::CoreWindow^
, ::std::addressof(desc)
, nullptr
, &p_swap_chain
)
);
Validate_OkResult(p_swap_chain->SetMaximumFrameLatency(1)); // 1 is minimum allowed value
當我嘗試通過調用::IDXGISwapChain::SetFullscreenState
它失敗DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
和我得到以下診斷,改變成全屏模式:
DXGI ERROR: IDXGISwapChain::SetFullscreenState: Core Window SwapChains cannot transition to fullscreen, as they are considered perpetually windowed. [ MISCELLANEOUS ERROR #163: ]
DXGI ERROR: IDXGISwapChain::SetFullscreenState: For modern applications, fullscreen is not available. All swapchains must be windowed. [ MISCELLANEOUS ERROR #206: ]
我想通了,我可以切換全屏模式使用ApplicationView
:
::Windows::UI::ViewManagement::ApplicationView^h_view(::Windows::UI::ViewManagement::ApplicationView::GetForCurrentView());
if(h_view->IsFullScreenMode)
{
h_view->ExitFullScreenMode();
}
else
{
h_view->TryEnterFullScreenMode();
}
然而,該方法僅隱藏任務欄上,隱藏窗框和最大化窗口。我認爲,在這種情況下,使用翻轉模式演示應該有可能獲得常規全屏交換鏈的低延遲優勢,但這看起來並不是兩項工作,而且交換鏈還在不斷合成。合成翻蓋仍然用於演示,並且呈現滯後仍與窗口模式下相同〜30ms。我是否需要完全禁用組合或者是否有其他方法來避免組合使用額外延遲?