不,它肯定是不安全的,沒有 asio async_ *函數被記錄爲「fire and forget」。
basic_datagram_socket::async_send緩衝區的boost asio引用聲明:「雖然可以根據需要複製緩衝區對象,但調用者會保留底層內存塊的所有權,這必須保證它們在調用處理程序之前保持有效。 「
如果您需要一種」消除遺忘「的方法,那麼您需要一個班級來管理您的連接併爲您緩衝數據包。下面是一個使用雙端隊列來緩衝包的例子:
class Connection : public boost::enable_shared_from_this<Connection>
{
boost::asio::ip::udp::socket socket_;
std::deque<std::vector<char> > tx_queue_;
/// transmit the packet at the head of the queue
void transmit()
{
socket_.async_send(
boost::asio::buffer(&tx_queue_.front()[0], tx_queue_.front().size()),
boost::bind(&Connection::write_callback,
boost::weak_ptr<Connection>(shared_from_this()),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
/// The function called whenever a write event is received.
void write_handler(boost::system::error_code const& error,
size_t /* bytes_transferred */)
{
tx_queue_.pop_front();
if (error)
; // handle the error, it may be a disconnect.
else
if (!tx_queue_.empty())
transmit();
}
/// Static callback function.
/// It ensures that the object still exists and the event is valid
/// before calling the write handler.
static void write_callback(boost::weak_ptr<Connection> ptr,
boost::system::error_code const& error,
size_t bytes_transferred)
{
boost::shared_ptr<Connection> pointer(ptr.lock());
if (pointer && (boost::asio::error::operation_aborted != error))
pointer->write_handler(error, bytes_transferred);
}
/// Private constructor to enusure the class is created as a shared_ptr.
explicit Connection(boost::asio::io_service& io_service) :
socket_(io_service),
tx_queue_()
{}
public:
/// Factory method to create an instance of this class.
static boost::shared_ptr<Connection> create(boost::asio::io_service& io_service)
{ return boost::shared_ptr<Connection>(new Connection(io_service)); }
/// Destructor, closes the socket to cancel the write callback
/// (by calling it with error = boost::asio::error::operation_aborted)
/// and free the weak_ptr held by the call to bind in the transmit function.
~Connection()
{ socket_.close(); }
/// add the packet to the end of the queue and send it ASAP.
#if defined(BOOST_ASIO_HAS_MOVE)
void send(std::vector<char>&& packet)
#else
void send(const std::vector<char>& packet)
#endif
{
bool queue_empty(tx_queue_.empty());
tx_queue_.push_back(packet);
if (queue_empty)
transmit();
}
};
謝謝@Igor,我沒有意識到任何'async \ _ *'函數都可以。你明顯比我有更好的asio內部知識。 我已經編輯了我的答案,將要記錄的行更改爲「fire and forget」,並將其引用到異步緩衝區的asio文檔。 所以這種方式是不可爭論的,我們都是對的! ;) – kenba