2016-03-02 25 views

回答

0

答案是使用Camera.main.transform.forward

// create the bullet object from the bullet prefab 
var bullet = (GameObject)Instantiate(bulletPrefab, Camera.main.transform.position - Camera.main.transform.forward, Quaternion.identity); 

// make the bullet move away in front of the player 
bullet.GetComponent<Rigidbody>().velocity = Camera.main.transform.forward * 4; 
相關問題