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我正在嘗試爲Load創建一個方法,但是當我在方法中使用Internal時,它告訴我由於其保護級別而無法訪問內部。這裏是一個例子:由於其保護級別'內部'是無法訪問的
public class Internals
{
// ---- PROPERTIES ---------------------------------------------
/// <summary>
/// Gets or sets internal data not required to edit a <see cref="Mdl0VertexData"/> instance.
/// </summary>
public Internals Internal { get; set; }
/// <summary>
/// Gets or sets the size of one full element in the raw data array, in bytes.
/// </summary>
public uint Length { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public uint Mdl0Offset { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public uint DataOffset { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public uint NameOffset { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public uint Index { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public uint ComponentCount { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public uint Format { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public Byte Divisor { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public Byte Stride { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public UInt16 VertexCount { get; set; }
/// <summary>
/// Gets or sets the raw data as a byte array.
/// </summary>
public UInt32 minimum1 { get; set; }
public UInt32 minimum2 { get; set; }
public UInt32 minimum3 { get; set; }
public UInt32 maximum1 { get; set; }
public UInt32 maximum2 { get; set; }
public UInt32 maximum3 { get; set; }
public UInt32 LayerCount { get; set; }
public UInt32 LayerSize { get; set; }
public UInt32 Padding1 { get; set; }
public UInt32 Padding2 { get; set; }
public UInt32 Padding3 { get; set; }
public UInt32 Padding4 { get; set; }
public UInt32 Padding5 { get; set; }
public UInt32 Padding6 { get; set; }
/// <summary>
/// Gets or sets the offset to the first byte of the vertex buffer data.
/// </summary>
public Brres.BrresOffset Offset {
get;
set;
}
}
private void Load(BrresLoaderContext context)
{
Internal = new Internals();
Internal.Length = context.Reader.ReadUInt32();
Internal.Mdl0Offset = context.Reader.ReadUInt32();
Internal.DataOffset = context.Reader.ReadUInt32();
Internal.Index = context.Reader.ReadUInt16();
Internal.ComponentCount = context.Reader.ReadUInt16();
Internal.Format = context.Reader.ReadUInt32();
Internal.Divisor = context.Reader.ReadByte();
Internal.Stride = context.Reader.ReadByte();
Internal.VertexCount = context.Reader.ReadUInt16();
Internal.minimum1 = context.Reader.ReadUInt32();
Internal.minimum2 = context.Reader.ReadUInt32();
Internal.minimum3 = context.Reader.ReadUInt32();
Internal.maximum1 = context.Reader.ReadUInt32();
Internal.maximum2 = context.Reader.ReadUInt32();
Internal.maximum3 = context.Reader.ReadUInt32();
Internal.LayerCount = context.Reader.ReadUInt32();
Internal.LayerSize = context.Reader.ReadUInt32();
Internal.Padding1 = context.Reader.ReadUInt32();
Internal.Padding2 = context.Reader.ReadUInt32();
Internal.Padding3 = context.Reader.ReadUInt32();
Internal.Padding4 = context.Reader.ReadUInt32();
Internal.Padding5 = context.Reader.ReadUInt32();
Internal.Padding6 = context.Reader.ReadUInt32();
}
顯然,班級是公開的,所以我能做些什麼?
「BrresLoaderContext」是公開的嗎? – kurakura88
BrresLoaderContext是一個內部類。這是否公開?我有點新來c# – iSYan
他們是不同的。看看這裏:http://stackoverflow.com/questions/4182015/internal-vs-public-in-c-sharp – kurakura88