我正在尋找建議,以加速我在加權圖上實現Dijkstra最短路徑搜索,這是一個方矩陣N×N。水平頂點上的權重稱爲H(對垂直的V)。Delphi中Dijkstra最短路徑搜索的優化
一張圖片勝過千言萬語:
A picture is worth a thousand words! http://lionelgermain.free.fr/img/graphe.png
當然,這是一個更大的應用程序的一部分,但我已經提取的相關位的位置:
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
const
N = 200; //Working on a grid of N x N, here for a quick test, in practice, it's more 10000
type
TForm1 = class(TForm)
Button1: TButton;
procedure FormCreate(Sender: TObject);
procedure Button1Click(Sender: TObject);
end;
TNode = class
public
ID, //Number of the Node
origin, //From which Node did I came?
weight : integer; //The total weight of the path to Node ID
done : boolean; //Is the Node already explored?
constructor Create(myID, myOrigin, myweight: integer);
end;
var
Form1: TForm1;
implementation
var
H, V : array of integer;
{$R *.dfm}
constructor TNode.Create(myID, myOrigin, myweight: integer);
begin
ID:=MyID;
origin:=MyOrigin;
weight:=MyWeight;
end;
{------------------------------------------------------------------------------}
Function GetNodeFromID(ID: integer; NodeList: TList) : TNode; overload;
var
I: Integer;
Node: TNode;
begin
result:=nil;
for I := 0 to NodeList.count-1 do
begin
Node := NodeList[i];
if Node.ID=ID then
begin
result:=Node;
break;
end;
end;
end;
{------------------------------------------------------------------------------}
Function GetNodeOfMiniWeight(NodeList: TList) : TNode; overload;
var
I, min: Integer;
Node: TNode;
begin
result:=nil;
min :=maxint;
for I := 0 to NodeList.count-1 do
begin
Node := NodeList[i];
if Node.done then continue;
if Node.weight < min then
begin
result:=Node;
min := Node.weight;
end;
end;
end;
{------------------------------------------------------------------------------}
procedure SearchShortestPath(origin,arrival: integer);
var
NewWeight: integer;
NodeList : Tlist;
NodeFrom, //The Node currently being examined
NodeTo :TNode; //The Node where it is intented to go
s : string;
begin
NodeList := Tlist.Create;
NodeFrom := TNode.Create(origin,MaxInt,0);
NodeList.Add(NodeFrom);
while not (NodeFrom.ID = arrival) do //Arrived?
begin
//Path toward the top
if (NodeFrom.ID > N-1) //Already at the top of the grid
and not(NodeFrom.origin-NodeFrom.ID = N) then //Coming from the top
begin
NewWeight:=NodeFrom.weight + H[NodeFrom.ID-N];
NodeTo := GetNodeFromID(NodeFrom.ID-N, NodeList);
if NodeTo <> nil then
begin
if NodeTo.weight > NewWeight then
begin
NodeTo.Origin:=NodeFrom.ID;
NodeTo.weight:=NewWeight;
end;
end
else
begin
NodeTo := TNode.Create(NodeFrom.ID-N,NodeFrom.ID,NewWeight);
NodeList.Add(NodeTo);
end;
end;
//Path toward the bottom
if (NodeFrom.ID < N*N-N) //Already at the bottom of the grid
and not(NodeFrom.Origin- NodeFrom.ID = N) then //Coming from the bottom
begin
NewWeight:=NodeFrom.weight + H[NodeFrom.ID];
NodeTo := GetNodeFromID(NodeFrom.ID+N, NodeList);
if NodeTo <> nil then
begin
if NodeTo.weight > NewWeight then
begin
NodeTo.Origin:=NodeFrom.ID;
NodeTo.weight:=NewWeight;
end;
end
else
begin
NodeTo := TNode.Create(NodeFrom.ID+N,NodeFrom.ID,NewWeight);
NodeList.Add(NodeTo);
end;
end;
//Path toward the right
if not(NodeFrom.ID mod N = N-1) //Already at the extrem right of the grid
and not(NodeFrom.Origin - NodeFrom.ID = 1) then //Coming from the right
begin
NewWeight:=NodeFrom.weight + V[NodeFrom.ID];
NodeTo := GetNodeFromID(NodeFrom.ID+1, NodeList);
if NodeTo <> nil then
begin
if NodeTo.weight > NewWeight then
begin
NodeTo.Origin:=NodeFrom.ID;
NodeTo.weight:=NewWeight;
end;
end
else
begin
NodeTo := TNode.Create(NodeFrom.ID+1,NodeFrom.ID,NewWeight);
NodeList.Add(NodeTo);
end;
end;
//Path toward the left
if not (NodeFrom.ID mod N = 0) //Already at the extrem right of the grid
and not(NodeFrom.Origin - NodeFrom.ID = -1) then //Coming from the left
begin
NewWeight:=NodeFrom.weight + V[NodeFrom.ID-1];
NodeTo := GetNodeFromID(NodeFrom.ID-1, NodeList);
if NodeTo <> nil then
begin
if NodeTo.weight > NewWeight then
begin
NodeTo.Origin:=NodeFrom.ID;
NodeTo.weight:=NewWeight;
end;
end
else
begin
NodeTo := TNode.Create(NodeFrom.ID-1,NodeFrom.ID,NewWeight);
NodeList.Add(NodeTo);
end;
end;
NodeFrom.done :=true;
NodeFrom:=GetNodeOfMiniWeight(NodeList);
end;
s:='The shortest path from '
+ inttostr(arrival) + ' to '
+ inttostr(origin) + ' is : ';
//Get the path
while (NodeFrom.ID <> origin) do
begin
s:= s + inttostr(NodeFrom.ID) + ', ';
NodeFrom:=GetNodeFromID(NodeFrom.Origin, NodeList);
end;
s:= s + inttostr(NodeFrom.ID);
ShowMessage(s);
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
SearchShortestPath(Random(N*N),Random(N*N));
end;
procedure TForm1.FormCreate(Sender: TObject);
var
I: Integer;
begin
//Initialisation
randomize;
SetLength(V,N*N);
SetLength(H,N*N);
for I := 0 to N*N-1 do
begin
V[I]:=random(100);
H[I]:=random(100);
end;
end;
end.
的代碼大部分時間都用在例程中:GetNodeFromID
和GetNodeOfMiniWeight
,以及創建節點的大量時間。
我以爲我可以使用二進制搜索,但因爲它需要列表排序,我認爲我會放棄排序列表的時間。任何建議是受歡迎的。
其他實現使用哪些算法優化? –
我在網上看到的實現是隨機圖並使用特定的容器。在我的程序中,N,H和V已經存儲在內存中,如果我正在使用另一個容器,我將失去它的內存以及構建圖形的時間。 –
Dijkstra算法找到從一個選定節點到所有其他節點的最短路徑。您正在任意一對節點之間搜索S.P.你需要所有節點之間的所有S.P.(如弗洛伊德的算法)還是隻需要兩個選定節點之間的一個S.P.(如A *(A-Star))? – MBo